منابع مشابه
Virtual reality for stroke rehabilitation.
BACKGROUND Virtual reality and interactive video gaming have emerged as recent treatment approaches in stroke rehabilitation with commercial gaming consoles in particular, being rapidly adopted in clinical settings. This is an update of a Cochrane Review published first in 2011 and then again in 2015. OBJECTIVES Primary objective: to determine the efficacy of virtual reality compared with an ...
متن کاملThe potential of virtual reality for rehabilitation.
Today’s clinician is privileged to have access to a variety of technologies that provide tools for both research and clinical intervention. The papers in this issue illustrate some of the ways in which technology improves therapy and enhances evaluation. We learn how dynamic posturography can lead to a better understanding of standing balance in clinical settings, how a variety of innovative bi...
متن کاملRehabilitation robots: a compliment to virtual reality
The aim of this paper is to discuss the use of robots for upper limb rehabilitation following strokes in adults. We describe the main robots currently being developed and the results of clinical studies that have been carried out. The association of virtual reality interfaces and the robotic rehabilitation programs providing therapy in the form of games with a view to helping therapists increas...
متن کاملVirtual reality-based post-stroke hand rehabilitation.
A VR-based system using a CyberGlove and a Rutgers Master II-ND haptic glove was used to rehabilitate four post-stroke patients in the chronic phase. Each patient had to perform a variety of VR exercises to reduce impairments in their finger range of motion, speed, fractionation and strength. Patients exercised for about two hours per day, five days a week for three weeks. Results showed that t...
متن کاملVirtual reality in paediatric rehabilitation: a review.
OBJECTIVE To provide a narrative review of studies regarding the outcomes of Virtual Reality (VR)-based treatment and rehabilitation programmes within the paediatric population. METHODS Studies related to the use of VR across a number of paediatric areas (e.g. cerebral palsy, autism, foetal alcohol syndrome and attention deficits) were identified and summarized. RESULTS Outcomes from the st...
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ژورنال
عنوان ژورنال: International Journal of Computer Applications in Technology
سال: 2004
ISSN: 0952-8091,1741-5047
DOI: 10.1504/ijcat.2004.005336