The relationships between the structural video game characteristics, video game engagement and happiness among individuals who play video games
نویسندگان
چکیده
منابع مشابه
This is video game play: video games, authority and metacommunication
Gregory Bateson claims that all play acts should be primarily understood as meta-communicative. In other words, playing a game implies being able to transmit and receive the metamessage ‘this is play’, which establishes a psychological frame among the players. I will propose a radical reading of Bateson’s theory in the context of video games; specifically, I will attempt at analysing the charac...
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Background The present study was designed and conducted to determine the effect of video game play on pain of venipuncture in 3-6 year-old children. Materials and Methods This randomized controlled trial study was conducted on 80 hospitalized children with pain of venipuncture procedures. Playing a video computer game for children during the venipuncture procedures was the intervention for the ...
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AIMS Video games provide opportunities for positive psychological experiences such as flow-like phenomena during play and general happiness that could be associated with gaming achievements. However, research has shown that specific features of game play may be associated with problematic behaviour associated with addiction-like experiences. The study was aimed at analysing whether certain stru...
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Given the growing popularity of video gaming and off-the shelf electroencephalographic (EEG) devices like the Emotiv, there is a growing need for methods of measuring gamer experience in real-time. Engagement indices developed to monitor human engagement have yet to be implemented with the Emotiv. In this study, we compared three different engagement indices during various video game modalities...
متن کاملGender and player characteristics in video game play of preadolescents
0747-5632/$ see front matter 2012 Elsevier Ltd. A http://dx.doi.org/10.1016/j.chb.2012.04.018 ⇑ Corresponding author. E-mail addresses: [email protected] (B.D. Hom edu (E.O. Hayward), [email protected] (J. Frye), ja The present study explores the relation among different characteristics of preadolescents and their video game habits and preferences. Specifically, the predictive power of age...
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ژورنال
عنوان ژورنال: Computers in Human Behavior
سال: 2016
ISSN: 0747-5632
DOI: 10.1016/j.chb.2016.09.004