منابع مشابه
Policy Gaming for Humanitarian Missions
Aid workers increasingly face risks when working in crisis regions. In order to improve effectiveness and safety of humanitarians, it is of great importance to provide a well thought out real-time socio-technical support. Thus, new policies and innovative technological solutions need to be developed and integrated into humanitarian workflows. For the requirements elicitation process to realize ...
متن کاملOnline Attentional Bias Modification Training for Adolescents with Internet Gaming Disorder
Objective: Previous research has shown that attentional bias towards game-related stimuli is a significant factor in the etiology, maintenance and severity of Internet Gaming Disorder (IGD). Therefore, interventions targeting attentional bias towards game-related stimuli, can potentially ameliorate this disorder. The aim of the present research was to examine the effectiveness of online Attenti...
متن کاملinternet gaming addiction: a technological hazard
conclusions internet gaming addiction may cause severe personal, social, and occupational problems. despite the range of severity and various presentations of this disorder, dsm-5 lacks the severity classifier. early identification and management may result in complete recovery. case presentation we reported a case of two brothers, diagnosed with internet gaming addiction, who showed grossly di...
متن کاملRisk Factors for Internet Gaming Disorder: Psychological Factors and Internet Gaming Characteristics
Background: Understanding the risk factors associated with Internet gaming disorder (IGD) is important to predict and diagnose the condition. The purpose of this study is to identify risk factors that predict IGD based on psychological factors and Internet gaming characteristics; Methods: Online surveys were conducted between 26 November and 26 December 2014. There were 3568 Korean Internet gam...
متن کاملSimulation/Gaming and the Internet
Simulation/gaming is a widely used approach to experiential education. Computers and other tools (such as dice) have long been used in the design of simulation/games, but the Internet now provides an additional tool for developing these pedagogic environments. The Internet can be used to support and enable simulation/games designed to teach in a variety of disciplines (including cross-cultural ...
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ژورنال
عنوان ژورنال: Journal of Korean Medical Science
سال: 2019
ISSN: 1011-8934,1598-6357
DOI: 10.3346/jkms.2019.34.e167