Simulating pedestrian movement in dynamic environments
نویسندگان
چکیده
منابع مشابه
Simulating Actions in Dynamic Environments
Events fall short to simulate actions of multi-agent systems (MASs). Agents act in dynamic environments, and the characteristics of actions in dynamic environments differ significantly from the properties of events. In this paper, we propose a conceptual model for actions in dynamic environments, based on the concepts influence, activity and effect. The model is especially important for simulat...
متن کامل“So go down town”: simulating pedestrian movement in town centres
Pedestrian movement models have been developed since the 1970s. A review of the literature shows that such models have been developed to explain and predict macro, meso and micro movement patterns. However, recent developments in modelling techniques, and especially advances in agent-based simulation, open up the possibility of developing integrative and complex models which use existing models...
متن کاملSimulating Human Users in Dynamic Environments
SIMULATING HUMAN USERS IN DYNAMIC ENIVIRONMENTS Michael J. Schoelles, (Ph.D.) George Mason University, 2002 Dissertation Director: Dr. Henry Hamburger In the discipline of Human-Computer Interaction, user interface design engineers have tools such as interface tool kits that assist them in development of the computer side of the interaction, but are lacking in tools for the human side. A kind o...
متن کاملDynamic Path Planning and Movement Control in Pedestrian Simulation
Modeling and simulation of pedestrian behavior is used in applications such as planning large buildings, disaster management, or urban planning. Realistically simulating pedestrian behavior is challenging, due to the complexity of individual behavior as well as the complexity of interactions of pedestrians with each other and with the environment. This work-in-progress paper addresses the tacti...
متن کاملRealistic Agent Movement in Dynamic Game Environments
One of the greatest challenges in the design of realistic Artificial Intelligence (AI) in computer games is agent movement. Pathfinding strategies are usually employed as the core of any AI movement system. This paper examines pathfinding algorithms used presently in games and details their shortcomings. These shortcomings are particularly apparent when pathfinding must be carried out in real-t...
متن کاملذخیره در منابع من
با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید
ژورنال
عنوان ژورنال: Cybergeo
سال: 2010
ISSN: 1278-3366
DOI: 10.4000/cybergeo.23131