RT Engine: An Efficient Hardware Architecture for Ray Tracing

نویسندگان

چکیده

The reality of the ray tracing technology that leads to its rendering effect is becoming increasingly apparent in computer vision and industrial applications. However, designing efficient hardware challenging due memory access issues, divergent branches, daunting computation intensity. This article presents a novel architecture, RT engine (Ray Tracing engine), accelerates tracing. First, we set up multiple stacks store information for each so can process many rays parallel system. these effectively improve performance Second, choose three-phase break method during triangle intersection test, which make loop earlier. Third, reciprocal unit adopts approximation method, combines Parabolic Synthesis Second-Degree interpolation. Combined with strategies, implement our system at RTL level agile chip development. Simulation experimental results show architecture achieves per area 2.4 × greater than best reported on dedicated hardware.

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ژورنال

عنوان ژورنال: Applied sciences

سال: 2022

ISSN: ['2076-3417']

DOI: https://doi.org/10.3390/app12199599