Real-time Volume Rendering using Point-Primitive
نویسندگان
چکیده
منابع مشابه
Real-time volume rendering
We present Cube-4, a special-purpose volume rendering architecture that is capable of rendering high-resolution (e.g., 10243) datasets at 30 frames per second. The underlying algorithm, called slice-parallel ray-casting, uses tri-linear interpolation of samples between data slices for parallel and perspective projections. The architecture uses a distributed interleaved memory, several parallel ...
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The task of real time rendering of today’s volumetric datasets is still being tackled by several research groups. A quick calculation of the amount of computation required for real-time rendering of a high resolution volume puts us in the teraflop range. Yet, the demand to support such rendering capabilities is increasing due to emerging technologies such as virtual surgery simulation and rapid...
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Real-time graphics hardware is rapidly becoming programmable, and has recently incorporated the features needed for direct volume rendering. Unfortunately, the standard interfaces to this hardware are at the assembly language level. When programming at this level, it is difficult re-use and modify existing implementations of volume rendering algorithms, and it is extremely tedious to experiment...
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ژورنال
عنوان ژورنال: Journal of Korea Multimedia Society
سال: 2011
ISSN: 1229-7771
DOI: 10.9717/kmms.2011.14.10.1229