منابع مشابه
Gameplay as design: uses of computer players’ immaterial labour
The primary mode of reception in computer games is play. This implies that the agency performed by computer players does not limit itself to the process of reading, but is constituted by a creative enactment of the structures of interactive actions and events inherent in the game. As such, gameplay may be regarded as a kind of (unpaid) immaterial labour, implying players’ socialization, creativ...
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متن کاملTheory of Computation, Fuzziness and a physics of the immaterial
In this paper we advance three clear-cut proposals as a contribution to the discussion on the role of notions of Computation and Fuzziness as a bridge between Hard and Soft Sciences. We suggest that an important difference between the two great families of science lies in their subject or research having a grounding in nature or not, and that Theory of Computation is a glaring exception to this...
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In this paper, we compare the cause and effect of immaterial rewards and sanctions on cooperation in a voluntary contributions experiment. We find that both rewards and sanctions increase contributions only when subjects interact repeatedly, though rewards seem to be more effective than sanctions. Moreover, in contrast to sanctions, rewards do have an impact on future contributions. Although th...
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ژورنال
عنوان ژورنال: Social Semiotics
سال: 2006
ISSN: 1035-0330,1470-1219
DOI: 10.1080/10350330500487844