Motivate Students to Learning English Using the Kahoot Game
نویسندگان
چکیده
Learning motivation is an impulse that arises from within a person consciously or unconsciously to take action with specific purpose. Selection of appropriate learning media consider the needs students and learning. Kahoot game one suitable ICT-based because it easy use platform supports distance activities. This study examines learner's perspective on English using game. uses quantitative descriptive method. The researcher Google Form questionnaire find perspective. Respondents were 35 students, education program at IAIN Syekh Nurjati Cirebon in 2021/2022 academic year. results shows general, there positive response have as medium for English. Easy access, attractive appearance, like game, this attraction attract interest Through features admit has been increase their skills.
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ژورنال
عنوان ژورنال: International journal of social science and human research
سال: 2022
ISSN: ['2644-0695', '2644-0679']
DOI: https://doi.org/10.47191/ijsshr/v5-i7-45