Media information technology games based on local cultural content

نویسندگان

چکیده

Abstract This study aims to determine the effect of information technology game media on cultural content learning motivation Yogyakarta PGRI University students. research was conducted because there were still some students who had low learn, lecturers inconsistent in use media. uses quantitative methods with a student population sample 74 questionnaire instrument data collection techniques obtain games and motivation. The analysis technique used this is simple regression analysis. results concluded that positive significant influence between based local Civics Education class 2019/2020. obtained value rxy 0800> rtable 0.227 which means can affect

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ژورنال

عنوان ژورنال: Journal of physics

سال: 2021

ISSN: ['0022-3700', '1747-3721', '0368-3508', '1747-3713']

DOI: https://doi.org/10.1088/1742-6596/1823/1/012039