Linkages Between Gameplay Preferences and Fondness for Game Music
نویسندگان
چکیده
In this paper we explore connections between players’ preferences in gameplay and their desire to listen game music. Music always takes place cultural contexts the activity of music listening is likewise entangled with versatile practices. This arguably evident case since primary context encountering it active participatory experience gameplay. By analyzing survey data (N = 403) collected from UK, investigate how contextual activities predict fondness for It was found that player preference Aggression Exploration are two precedents liking These findings indicate a better understanding extra-musical qualities crucial making sense its overall attractiveness meaningfulness.
منابع مشابه
Audioverdrive: Exploring Bidirectional Communication between Music and gameplay
We describe a system for bidirectionally coupling the music and gameplay of digital games, so gameplay procedurally varies the music, and music procedurally varies the game. Our goal is to inject game music more closely into the core of gameplay, rather than having the music serve as an aesthetic layer on top; traditionally, music responds to game state, but not vice versa. Such a coupling has ...
متن کاملGameplay and Game Mechanics Design Gameplay and Game Mechanics Design: a Key to Quality in Videogames
What makes a good game? Marketing wisdom indicates that the success or failure of a product depends mainly on how well it satisfies customers’ preferences, needs and expectations. Consequently, knowing the player and his/her preferences is crucial to design successful digital games. Hence, the really important question is: what do players expect from a good game? When playing a game, players se...
متن کاملGameplay Design Patterns for Game Dialogues
Dialogues are natural models for human communication and have also been used to model interaction within computer games. In this paper, we look at current models of dialogues from within the field of computational linguistics and explore their usefulness of games, and especially for the design of gameplay through interaction with nonplaying characters in games. This is done by analyzing several...
متن کاملToward Game Level Generation from Gameplay Videos
Algorithms that generate computer game content require game design knowledge. We present an approach to automatically learn game design knowledge for level design from gameplay videos. We further demonstrate how the acquired design knowledge can be used to generate sections of game levels. Our approach involves parsing video of people playing a game to detect the appearance of patterns of sprit...
متن کاملGame Level Generation from Gameplay Videos
We present an unsupervised approach to synthesize full video game levels from a set of gameplay videos. Our primary contribution is an unsupervised process to generate levels from a model trained on gameplay video. The model represents probabilistic relationships between shapes properties, and relates the relationships to stylistic variance within a domain. We utilize the classic platformer gam...
متن کاملذخیره در منابع من
با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید
ژورنال
عنوان ژورنال: Lecture Notes in Computer Science
سال: 2021
ISSN: ['1611-3349', '0302-9743']
DOI: https://doi.org/10.1007/978-3-030-89394-1_23