منابع مشابه
Knowledge acquisition for adaptive game AI
Game artificial intelligence (AI) controls the decision-making process of computercontrolled opponents in computer games. Adaptive game AI (i.e., game AI that can automatically adapt the behaviour of the computer players to changes in the environment) can increase the entertainment value of computer games. Successful adaptive game AI is invariably based on the game’s domain knowledge. We show t...
متن کاملKeeping Adaptive Game Ai Interesting
We propose a method for automatically learning diverse but effective macros that can be used as components of game AI scripts. Macros are learnt by a selection-based optimisation method that maximises an interestingness measure. Our demonstrations are performed in a CRPG simulation with two wizards duelling. The results show that the macros learned this way can increase adaptivity, and diversit...
متن کاملGECKA: Game Engine for Commonsense Knowledge Acquisition
Commonsense knowledge representation and reasoning is key for tasks such as natural language understanding. Since common-sense consists of information that humans take for granted, however, gathering it is an extremely difficult task. The game engine for commonsense knowledge acquisition (GECKA) aims to collect common-sense from game designers through the development of serious games. GECKA mer...
متن کاملImproving Adaptive Game Ai with Evolutionary Learning
Game AI is defined as the decision-making process of computercontrolled opponents in computer games. Adaptive game AI can improve the entertainment provided by computer games, by allowing the computer-controlled opponents to fix automatically weaknesses in the game AI, and to respond to changes in humanplayer tactics online, i.e., during gameplay. Successful adaptive game AI is based invariably...
متن کاملKnowledge Acquisition from Game Records
A large amount of knowledge is considered very useful for systems playing such games as Go and Shogi (Japanese chess) which has a much larger search space than chess. Knowledge acquisition is therefore necessary for systems playing these games. This paper explains two approaches to acquire Go knowledge from game records: a deductive approach and an evolutionary one. The former is taken to acqui...
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ژورنال
عنوان ژورنال: Science of Computer Programming
سال: 2007
ISSN: 0167-6423
DOI: 10.1016/j.scico.2007.01.006