Interactive Learning Multimedia Containing Balinese Traditional Games in Thematic Learning

نویسندگان

چکیده

The lack of availability interactive learning multimedia based on Android applications containing local wisdom that can be used in causes the use technology-based media to less than optimal. This study aims produce Interactive Learning Multimedia Containing Local Wisdom Balinese Traditional Games Thematic for Grade V Elementary School. uses ADDIE development model. research subjects are lecturers who experts and content elementary thematic learning, practitioners (teachers), fifth-grade school students. instruments were form questionnaires tests. Data analysis quantitative descriptive inferential statistics. results Loaded with School, a validity 95.79% from 93.85% experts. level practicality is 97.33% 98.33% effectiveness test correlated sample t-test showed an average pre-test score 11.52 post-test 15.89. It was concluded effectively improved students' outcomes. makes more interesting has impact better student

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ژورنال

عنوان ژورنال: Indonesian Journal of Educational Research and Review

سال: 2022

ISSN: ['2621-4792', '2621-8984']

DOI: https://doi.org/10.23887/ijerr.v5i2.48802