Imparting Systems Engineering Experience via Interactive Fiction Serious Games
نویسندگان
چکیده
Serious games for education are becoming increasing popular. Interactive fiction some of the most popular in app stores and also beginning to be heavily used teach analysis decision-making. Noting that it is difficult systems engineers experience all necessary situations which prepare them role a chief engineer, this paper, we explore use interactive serious impart engineering principles. The results cognitive viability, qualitative replayability 14 developed genre presented. demonstrates students with background able learn Twine gaming engine create game aligned Apply level Bloom’s Taxonomy conveys teaches principle within four-week period time. These quickly generated cognitive, quality, scores indicate they provide opportunity high-level thinking, high above average replayability, likely played multiple times and/or recommended others.
منابع مشابه
Crowdsourcing interactive fiction games
Procedural generation of games has become an active research field. We present a system that automatically generates an interactive fiction (IF) by learning from crowdsourced corpora of example stories. We ask crowd workers from Amazon Mechanical Turk to write short stories about a given situation with simple language, from which a plot graph is learned, containing plot events, temporal precede...
متن کاملExperience in Serious Games: Between Positive and Serious Experience
This paper discusses the conceptual, practical and ethical considerations towards the development of a framework of experience to inform design and assessment of serious games. Towards this, we review the literature on experience in interaction design, HCI, and games, and identify that the dominant focus for design has been, and still remains, on positive and fun experience. In contrast, anythi...
متن کاملDrama Management Evaluation for Interactive Fiction Games
A growing research community is working towards employing drama management components in interactive story-based games. These components gently guide the story towards a narrative arc that improves the player’s experience. However, the success of drama management approaches has not been evaluated using human players in a real game implementation. In this paper, we evaluate our drama management ...
متن کاملGame Mechanics Supporting Pervasive Learning and Experience in Games, Serious Games, and Interactive & Social Media
This workshop focuses on defining the mechanisms required for pervasive gameplay and interaction to inform, educate, and reflect with game supported learning. The objective is for participants to share, discuss and learn about existing relevant mechanisms for pervasive learning in a socially-nurtured Serious Game (SG) context. Research in SG, as a whole, faces two main challenges: understanding...
متن کاملSimulation Experience Design Method for Serious Games
The purpose of the present paper is to briefly introduce the Simulation Experience Design Method for design and future evaluation of user experiences in serious games whose focus is communication and collaboration. The Simulation Experience Design Method extends HCI approaches to create engaging multi-player learning experiences by focusing on how dynamic game content, roles, scenarios, and ass...
متن کاملذخیره در منابع من
با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید
ژورنال
عنوان ژورنال: International Journal of Serious Games
سال: 2023
ISSN: ['2384-8766']
DOI: https://doi.org/10.17083/ijsg.v10i2.572