High-Quality Volume Rendering Library Using Pre-Integration Method
نویسندگان
چکیده
منابع مشابه
High-Quality Unstructured Volume Rendering
For the visualization of volume data the application of transfer functions is used widely. In this area the preintegration technique allows high quality visualizations and the application of arbitrary transfer functions. For regular grids, this approach leads to a two-dimensional pre-integration table which easily fits into texture memory. In contrast to this, unstructured meshes require a thre...
متن کاملHigh-Quality Pre-Integrated Volume Rendering Using Hardware-Accelerated Pixel Shading
We introduce a novel texture-based volume rendering approach that achieves the image quality of the best post-shading approaches with far less slices. It is suitable for new flexible consumer graphics hardware and provides high image quality even for low-resolution volume data and non-linear transfer functions with high frequencies, without the performance overhead caused by rendering additiona...
متن کاملHigh Quality Template-Based Volume Rendering
Volumetric representation of 3D scenes is becoming widely used in scientific visualization and computer graphics. Volume rendering confronts performance hurdles due to the voluminous nature of the data, and quality hurdles due to its discreteness. In this paper we present a three-phase template-based algorithm for expediting parallel viewing of volumetric datasets. Our approach exploits coheren...
متن کاملReal-Time High Quality Volume Isosurface Rendering
Title of Thesis: Real-Time High Quality Volume Isosurface Rendering John Werner Kloetzli, Jr , Master of Science, 2008 Thesis directed by: Marc Olano, Associate Professor Department of Computer Science and Electrical Engineering We present a volume format which is capable of representing complex reconstructions as well as a fast isosurface rendering algorithm. Our volume format consists of a se...
متن کاملHigh-Quality Interactive Volume Rendering on Standard PC Graphics Hardware
We propose an interactive volume rendering method using flexible texture mapping capability of standard PC graphics hardware. Although volume rendering is computationally expensive, interactive visualization can be achieved by slice-based method in which volume data set is represented as a stack of polygonal slices and rendered by texture mapping and α-blending function accelerated by graphics ...
متن کاملذخیره در منابع من
با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید
ژورنال
عنوان ژورنال: Journal of the Visualization Society of Japan
سال: 2005
ISSN: 1884-037X,0916-4731
DOI: 10.3154/jvs.25.supplement1_263