Gamifying situated learning in organisations
نویسندگان
چکیده
Gamification is an emerging area in research and practice that has sparked considerable interest management studies. The attention to gamification amplified by the ubiquitous nature of digital technologies augmented reality which touches on how people work learn socially. Consequently, gamified tools’ affordances affect situated learning working environments through their implications human relations practice. However, dynamics between have not been considered literature. Thus, drawing synthesis literatures, we offer a model gamifying organisations. Thereby, our discussion explains role socio-material characteristics, blend with as indwell such tools work. Moreover, can afford technological support community-building networking Such communities networks, turn, be seen existing within altered part physical distance proximity activities become inevitably bridged joined together.
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ژورنال
عنوان ژورنال: Management Learning
سال: 2021
ISSN: ['1461-7307', '1350-5076']
DOI: https://doi.org/10.1177/13505076211038812