Augmented Reality Peripheral Performance: Light Intensity, Distance, Occlusion and Marker Testing
نویسندگان
چکیده
منابع مشابه
Far-Field Occlusion and Distance Perception in Augmented Reality
Naval Research Laboratory, Code 5580, 4555 Overlook Ave SW, Washington, DC 20375. Email: [email protected] Augmented reality (AR) is an emerging technology, which allows computer-generated graphical information to be correlated with a person’s view of the real world (see Figure 1). These graphics can be placed in three positions relative to the real world: (1) in front of the view of the real world,...
متن کاملAero - Marker : Blimp - based Augmented Reality Marker
We describe an augmented reality (AR) marker that has both a virtual appearance and physical features. We integrate a blimp with an AR marker to overcome two problems found in conventional AR applications. One problem is mobility. While a conventional AR marker is generally paper-based and static, “Aero-Marker” floats in the air and moves toward the user. Thus, the relationship between the user...
متن کاملInvisible Marker Based Augmented Reality System
Augmented reality (AR) has recently gained significant attention. The previous AR techniques usually need a fiducial marker with known geometry or objects of which the structure can be easily estimated such as cube. Placing a marker in the workspace of the user can be intrusive. To overcome this limitation, we present an AR system using invisible markers which are created/drawn with an infrared...
متن کاملMarker Detection for Augmented Reality Applications
In this paper we present a fast marker detection front end for Augmented Reality (AR) applications. The proposed algorithm is inspired by the ARTag system and designed to be robust against changing illumination conditions and occlusion of markers. In order to achieve this robustness we use an edge based approach. Edge pixels found by an edge detector are linked into lines by a RANSAC-grouper. T...
متن کاملMarker Mapping Techniques for Augmented Reality Visualization
The requirements for tracking in augmented reality environments are stringent because of the need to register real and computer-generated virtual objects. Driven by the need to track real objects within these environments, we propose two algorithms to distribute markers on complex rigid objects. The proposed algorithms employ an optimization technique with a spherical or cylindrical intermediar...
متن کاملذخیره در منابع من
با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید
ژورنال
عنوان ژورنال: Journal of Physics: Conference Series
سال: 2021
ISSN: 1742-6588,1742-6596
DOI: 10.1088/1742-6596/1898/1/012013