An Efficient Paving Method of Pure Quad Mesh Generation
نویسندگان
چکیده
منابع مشابه
Quad-Mesh Generation and Processing: A Survey
Triangle meshes have been nearly ubiquitous in computer graphics, and a large body of data structures and geometry processing algorithms based on them has been developed in the literature. At the same time, quadrilateral meshes, especially semi-regular ones, have advantages for many applications, and significant progress was made in quadrilateral mesh generation and processing during the last s...
متن کاملAn Efficient Object Tracking Method on Quad-/Oc-Trees
We introduce a fast error-free tracking method applicable to sequences of two and three dimensional images. The core idea is to use Quadtree (resp. Octree) data structures for representing the spatial discretization of an image in two (resp. three) spatial dimensions. This representation enables one to merge into large computational cells the regions that can be faithfully described with such a...
متن کاملCommon themes in multi-block structured quad/hex mesh generation
The automatic generation of structured multi-block quadrilateral (quad) and hexahedral (hex) meshes has been researched for many years without definitive success. The core problem in quad / hex mesh generation is the placement of mesh singularities to give the desired mesh orientation and distribution [1]. It is argued herein that existing approaches (medial axis, paving / plastering, cross / f...
متن کاملCSALF-Q: A Bricolage Algorithm for Anisotropic Quad Mesh Generation
“Bricolage”, a multidisciplinary term used extensively in visual arts, anthropology and cultural studies, refers to a creation that borrows elements from a diverse range of existing designs. The term is applied here to describe CSALF-Q, a new automatic 2D quad meshing algorithm that combines the strengths of recursive subdivision, loop-paving and transfinite interpolation to generate surface me...
متن کاملAdvanced Automatic Hexahedral Mesh Generation from Surface Quad Meshes
A purely topological approach for the generation of hexahedral meshes from quadrilateral surface meshes of genus zero has been proposed by M. MüllerHannemann: in a first stage, the input surface mesh is reduced to a single hexahedron by successively eliminating loops from the dual graph of the quad mesh; in the second stage, the hexahedral mesh is constructed by extruding a layer of hexahedra f...
متن کاملذخیره در منابع من
با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید
ژورنال
عنوان ژورنال: DEStech Transactions on Materials Science and Engineering
سال: 2017
ISSN: 2572-889X
DOI: 10.12783/dtmse/icimm2016/6241