نتایج جستجو برای: addiction • anxiety • computer games • depression • high school • internet• student

تعداد نتایج: 3126298  

Journal: :iranian journal of psychiatry and behavioral sciences 0
jamshid ahmadi department of psychiatry, shiraz university of medical sciences, shiraz, iran. amin amiri ahmad ghanizadeh mitra khademalhosseini zeinab khademalhosseini zeinab gholami

objective: the objective of this study was to assess the prevalence of addiction to the internet, computer games, dvd, and video and its relationship to anxiety and depression in a sample of iranian high school students. methods: in this cross-sectional study 1020 high school students (males and females) were selected randomly from different areas of shiraz city in southern iran. they were inte...

2014
Jamshid Ahmadi Amin Amiri Ahmad Ghanizadeh Mitra Khademalhosseini Zeinab Khademalhosseini Zeinab Gholami Maryam Sharifian

OBJECTIVE The objective of this study was to assess the prevalence of addiction to the Internet, computer games, DVD, and video and its relationship to anxiety and depression in a sample of Iranian high school students. METHODS In this cross-sectional study 1020 high school students (males and females) were selected randomly from different areas of Shiraz city in southern Iran. They were inte...

Journal: Addiction and Health 2010
Eshrat Zamani, Maliheh Chashmi Nasim Hedayati

Abstract Background: This study aimed to investigate the effects of addiction to computer games on physical and mental health of students. Methods: The study population includes all students in the second year of public guidance schools in the city of Isfahan in the educational year of 2009-2010. The sample size includes 564 students selected by multiple steps stratified sampling.  De...

Introduction The Internet is an integral part of our everyday life. Aside from its positive effects, what have garnered researchers’ attention are its adverse side effects and adolescents’ addiction to it. The present study aimed to determine the prevalence of Internet addiction and its relationship to anxiety, stress, and depression among Iranian high-school students in Shahr-e Kord, Iran. Mat...

ژورنال: ارمغان دانش 2019

Abstract Background & aim: In recent years, the Internet has become one of the most important academic and recreational tools for students. Internet addiction is a newly emergent disorder. It has been found to be associated with a variety of psychiatric disorders. Information about such coexisting psychiatric disorders is essential to understand the mechanism of Internet addiction. The present ...

حسینی, حمزه, فاضلی, زهرا, مزدارانی, شهزاد,

Background and purpose: Continuous use of computer games can cause anxiety and depression in adolescents. The aim of this study was to investigate the relationship between gaming and anxiety and depression in male students. Materials and methods: In this correlational study, the research population included all high school students in Sari, Iran 2014-2015. The samples were selected based on Mo...

2017
Soo-Hyun Paik Hyun Cho Ji-Won Chun Jo-Eun Jeong Dai-Jin Kim

Gaming behaviors have been significantly influenced by smartphones. This study was designed to explore gaming behaviors and clinical characteristics across different gaming device usage patterns and the role of the patterns on Internet gaming disorder (IGD). Responders of an online survey regarding smartphone and online game usage were classified by different gaming device usage patterns: (1) i...

Aims: The purpose of the present study was to investigate the causal effect of psychological stress on academic procrastination through mediating academic motivation and Internet addiction. Method: This study is a correlational study of path analysis. The statistical population of the study consisted of 3995 second grade female high school students in Ahvaz, 350 of whom were selected by multist...

Journal: Addiction and Health 2013
Hassan Sarmadi Ansar Mahmoud Zivari Rahman Majid Shokouhi Moqhaddam Mehran Aminaee Noshiravan Khezri Moghadam Solmaz Shokouhi Moqhaddam, Zeinab Javanmard

Background: Today, due to developing communicative technologies, computer games and other audio-visual media as social phenomena, are very attractive and have a great effect on children and adolescents. The increasing popularity of these games among children and adolescents results in the public uncertainties about plausible harmful effects of these games. This study aimed to investigate the co...

Background and Aim: Internet is one of the most advanced new communication means. Despite the positive uses of it, occurrence of excessive behaviors and detrimental effects of internet addiction particularly in adolescents has attracted everyone's regard. Thus,the aim of the present study was to determine the prevalence of this problem among Birjand intermediate school students and its relation...

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