نتایج جستجو برای: abstract:   video embossed tiles

تعداد نتایج: 572614  

Journal: :هنرهای تجسمی 0
صمد سامانیان استادیار گروه صنایع دستی، دانشکده هنرهای کاربردی، دانشگاه هنر، تهران، ایران. محمود میرعزیزی کارشناس ارشد صنایع دستی(گرایش پژوهش در هنرهای سنتی)، دانشگاه سوره، تهران، ایران ابوالفضل صادقپور فیروزآباد کارشناس ارشد پژوهش هنر، دانشگاه شاهد، تهران، ایران

abstract:   video embossed tiles, the tiles are fairly large group makes up period, the number of these tiles at golestan palace museum's main hall is used. the study of these works, illuminating many issues and matters relating to art is in period. the phenomenon is illustrated in qajar embossed tiles, cultural factors, social and arts related courses. in this article, the influence of cu...

Journal: :Colorectal Disease 2022

پایان نامه :وزارت علوم، تحقیقات و فناوری - دانشگاه بیرجند 1390

abstract this study attempted to investigate the strategies used to translate clichés of emotions in dubbed movies in iranian dubbing context for home video companies. the corpus of the current study was parallel and comparable in nature, consisting of five original american movies and their dubbed versions in persian, and five original persian movies which served as a touchstone for judging n...

2003
Tobi Delbrück Kynan Eng Andreas Bäbler Ulysses Bernardet Mark Blanchard Adam Briska Márcio O. Costa Rodney J. Douglas Klaus Hepp David Klein Jônatas Manzolli Matti Mintz Fabian Roth Ueli Rutishauser Klaus Wassermann Aaron Wittmann Adrian M. Whatley Reto Wyss Paul F. M. J. Verschure

This paper and the accompanying video describe Ada, an immersive 160m space for human-machine interaction. Ada is conceived as an artificial organism that plays with its visitors, with multi-modal sensors consisting of pressure-sensitive floor tiles, microphones for localising and recognising sounds, and pan-tilt video cameras called gazers. Her output modalities include a 360o video projection...

2007
Robert G. Maunder

FACULTY OF ENGINEERING, SCIENCE AND MATHEMATICS SCHOOL OF ELECTRONICS AND COMPUTER SCIENCE Doctor of Philosophy Irregular Variable Length Coding by Robert G. Maunder In this thesis, we introduce Irregular Variable Length Coding (IrVLC) and investigate its applications, characteristics and performance in the context of digital multimedia broadcast telecommunications. During IrVLC encoding, the m...

2001
Torsten Moeller

The ability to automatically locate and track objects from videos has always been very important in traditional applications such as surveillance, robotics, and object recognition. With the proliferation of digital videos and online multimedia data and the need of content-based multimedia encoding and retrieval, locating and tracking objects in digital videos become ever more important. This th...

پایان نامه :دانشگاه آزاد اسلامی - دانشگاه آزاد اسلامی واحد گرمسار - دانشکده ادبیات و علوم انسانی 1390

abstract the present study tried to investigate the effect of visual aids (films) on the development of the speech act of disagreement among iranian efl intermediate learners. to this end, the researcher selected 40 homogeneous intermediate learners based on their scores on oxford placement test. .the subjects then divided into control group and experimental group. both classes were tested by ...

2014
Jacob Hendricks Matthew J. Patitz Trent A. Rogers Scott M. Summers

In this paper we define the Dupled abstract Tile Assembly Model (DaTAM), which is a slight extension to the abstract Tile Assembly Model (aTAM) that allows for not only the standard square tiles, but also “duple” tiles which are rectangles pre-formed by the joining of two square tiles. We show that the addition of duples allows for powerful behaviors of self-assembling systems at temperature 1,...

2012
Minhua Zhou Vivienne Sze Madhukar Budagavi

HEVC (High Efficiency Video Coding) is the next-generation video coding standard being jointly developed by the ITU-T VCEG and ISO/IEC MPEG JCT-VC team. In addition to the high coding efficiency, which is expected to provide 50% more bit-rate reduction when compared to H.264/AVC, HEVC has built-in parallel processing tools to address bitrate, pixel-rate and motion estimation (ME) throughput req...

2011
Dorian Gomez Pierre Poulin Mathias Paulin

The creation of realistic, complex, and diversified virtual worlds is of utmost importance for video games. Unfortunately the amount of time required to create 3D scene contents can be extremely tedious to graphic artists. While procedural modeling can alleviate this task, it has mostly been developed for specific contexts. In this paper, we study tiling for synthetic worlds, taking into accoun...

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