نتایج جستجو برای: Virtual Phantom
تعداد نتایج: 163434 فیلتر نتایج به سال:
PURPOSE This paper describes the design and implementation of a case study based investigation using immersive virtual reality as a treatment for phantom limb pain. METHOD Three participants who experienced phantom limb pain (two with an upper-limb amputation, and one with a lower-limb amputation) took part in between 2 and 5 immersive virtual reality (IVR) sessions over a 3-week period. The ...
The extent to which viewing a 'virtual' limb, the mirror image of an intact limb, modifies the experience of a phantom limb, was investigated in 80 lower limb amputees before, during and after repeated attempts to simultaneously move both intact and phantom legs. Subjects were randomly assigned to one of two conditions, a control condition in which they only viewed the movements of their intact...
This paper describes a study protocol to investigate the use of immersive virtual reality as a treatment for amputees' phantom limb pain. This work builds upon prior research using mirror box therapy to induce vivid sensations of movement originating from the muscles and joints of amputees' phantom limbs. The present project transposes movements of amputees' anatomical limbs into movements of a...
BACKGROUND Performing phantom movements with visual virtual feedback, or mirror therapy, is a promising treatment avenue to alleviate phantom limb pain. However the effectiveness of this approach appears to vary from one patient to another. OBJECTIVE To assess the individual response to training with visual virtual feedback and to explore factors influencing the response to that approach. M...
Although previous research reported that the visual feedback of a 'virtual arm' increased the control of a phantom arm, it did not consider that the repeated attempt to move the phantom may have contributed to the effect. Twenty-one lower limb amputees reported the response of their phantom leg during repeated attempts to move both legs in one of two conditions, a control condition in which the...
In a previous work, we confirmed the existing effects of “Out of the Body” tactile illusion for virtual and augmented objects through funneling and saltation. However, it required a virtual imagery to be attached to the user for directly extending one’s body. This paper aims at investigating similar phantom tactile sensations exist when the virtual object is visually detached from the user’s bo...
In present PET/CT scanners, PET attenuation correction is performed by relying on the information given by CT scan. In the CT-based attenuation correction methods, dual-energy technique (DECT) is the most accurate approach, which has been limited due to the increasing patient dose. In this feasibility study, we have introduced a new method that can implement dual-en...
evaluation of lung density and its dosimetric impact on lung cancer radiotherapy: a simulation study
background: the dosimetric parameters required in lung cancer radiation therapy are taken from a homogeneous water phantom; however, during treatment, the expected results are being affected because of its inhomogeneity. therefore, it becomes necessary to quantify these deviations. objective: the present study has been undertaken to find out inter- and intra- lung density variations and its dos...
∗ EVICAB (European Virtual Campus for Biomedical Engineering) project is funded by the European Commission under the program Education and Training; http://www.evicab.eu/. AbstractThe aim of this paper is to present the development of remote learning laboratory for ultrasound medical diagnostics. We demonstrate the implementation of such laboratory using virtual instrument that is built by usin...
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