نتایج جستجو برای: Sugarscape Model

تعداد نتایج: 2104290  

2006
Tony Bigbee Claudio Cioffi-Revilla Sean Luke Hiroshi Deguchi Nigel Gilbert David Hales Scott Moss Juliette Rouchier Keiki Takadama Takao Terano

Replication is essential in science and agent-based computational social science is no exception. We present results from a replication of the Sugarscape model (Eptstein and Axtell, 1996) as initially presented in Growing Artificial Societies (GAS ). Sugarscape is a classic agent-based model and contemporary simulation toolkits usually only have a partial replication consisting of a few core mo...

2007
Anthony Bigbee Claudio Cioffi-Revilla Sean Luke

The purpose of this research was to replicate the Sugarscape model (Eptstein and Axtell 1996) and simulation outcomes as described in Growing Artificial Societies (GAS). Sugarscape is a classic agent-based model and contemporary simulation toolkits usually only have a very simple replication of a few core rules. There is scant evidence of significant replication of the rules and simulation outc...

Journal: :Computational & Mathematical Organization Theory 1996
Robert L. Axtell Robert Axelrod Joshua M. Epstein Michael D. Cohen

This paper develops the concepts and methods of a process we will call "alignment of computational models" or "docking" for short. Alignment is needed to determine whether two models can produce the same results, which in turn is the basis for critical experiments and for tests of whether one model can subsume another. We illustrate our concepts and methods using as a target a model of cultural...

2008
Joshua M. Epstein

Abstract—Modeling artificial societies that form an economy can add to our understanding of modern economic theory. A case of interest is the Sugarscape model developed by Joshua M. Epstein and Robert Axtell. In many respects, Sugarscape exhibits emergent behaviors that adhere to neoclassical economics; however, other behaviors of the model do not coincide as well with economic theory. We explo...

2014
Mariam Kiran

Social scientists have used agent-based models to understand how individuals interact and behave in various political, ecological and economic scenarios. Agent-based models are ideal for understanding such models involving interacting individuals producing emergent phenomenon. Sugarscape is one of the most famous examples of a social agent-based model which has been used to show how societies g...

 In this paper an artificial society is being assumed as a multi agents system. A sugarscape model consisting of a cellular landscape of resources is used to form an interaction among the agents of the population. In the model, agents find the resources to survive. They are supposed to move and search and because of this movement, an evolutionary social behavior will develope. From model analys...

2013
Saeed Setayeshi Samaneh Baradaran Niaz Maleknasr Mohammad R. Kardan

Alpha particle irradiation from radon progeny is one of the major natural source of effective dose for public population. Oncogenic transformation is a biological effectivness of radon progeny alpha particle hits. Various biological models including cultured cells and animals have been found useful for studing the carcinogenesis effects of radon progeny alpha particles. In this paper, sugarscap...

Journal: :J. Artificial Societies and Social Simulation 2001
Felix Flentge Daniel Polani Thomas Uthmann

In this paper we study the emergence and the effects of a possession norm in an artificial society. We link the study of norms and the concept of memes as put forward by Richard Dawkins. Normative behaviour is modelled using memes as carriers for certain behaviours. For our simulations we extend the sugarscape model from Epstein and Axtell (1996) and give the agents the possibility to claim pos...

2007
R. M. D ’ SOUZA M. LYSENKO

In this paper we present a new technique for simulating mega-scale Agent-Based Models (agent population sizes exceeding one million) at interactive rates. We achieve this performance by leveraging the computing power of Graphics Processing Units (GPUs). To test our system, we implemented SugarScape, a simple model with many common ABM features. We are able to achieve over 50 updates per second ...

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