نتایج جستجو برای: SEASON

تعداد نتایج: 56431  

Journal: :IJGCMS 2016
Charlie Ecenbarger

This article illuminates the transmedia storytelling techniques in The Walking Dead comic book and video game. Telltale Games’ The Walking Dead localizes itself within the comic book world of The Walking Dead by acting as a transmedia storytelling device and using intertextuality comics to assist game players with meaning-making. By participating in the game, Telltale rewards players with addit...

2016
Cosima Rughinis Razvan Rughinis Elisabeta Toma

Representations of femininity in video games and other media are often discussed with reference to the most popular games, their protagonists and their sexist predicament. This framing leaves in shadow other dimensions. We aim to identify some of them and to open a broader horizon for examining and designing femininity and gender in games. To this end we look into games with creative portrayals...

2013
Brian Abelson

What constitutes audience engagement? What elements of a show produce the most social activity? Much attention has been paid to Twitter’s ability to capture real-time audience reactions and sentiment towards a television show, but little is known about what subjects drive an individual to tweet (or conversely, not to tweet). Though common sense may suggest that especially provocative, humorous,...

2006
U. R. Joshi M. Rajeevan

One of the most significant consequences of global warming due to increase in greenhouse gases would be an increase in magnitude and frequency of extreme precipitation events. In the present study the trends in extreme rainfall indices for the period 1901-2000 were examined for 100 stations over India. The trends for the southwest monsoon season and annual period were calculated separately. The...

2014
Paul Booth

released board games based on The Walking Dead; one for the graphic novel series (Kirkman 2003) and one for its television adaptation (AMC 2010-present), respectively. Both games reference their core text in the artwork and style, and both develop from an explicit association with the requisite text of each medium. The game based on the comic, The Walking Dead – The Board Game (Z-Man) is a comp...

2006
K. A. Mahgoub S. Al-Khattaf

_____________________________________________________________ Different catalysts based on Y-zeolite, ZSM-5 and amorphous kaolin were prepared and characterized. The catalytic cracking of 1,3,5-triisopropylbenzene (1,3,5-TIPB), 1,4diisopropylbenzene (1,4-DIPB) and n-dodecane were used to investigate the effect of catalyst nature on the catalytic performance. Cracking the largest molecule (1,3,5...

2015
Chanho Jeong Mijin Kim

Machinima is digital visuals created with game engines that build real-time 3D CG (computer graphic) environment. Composition of scene and facial animation play important role in composition of Machinima’s videos. Character facial animation is frequently used in scene composition that mainly displays face and upper body of the character. Expressing character’s emotion is an important factor in ...

2013
Barbara Probst

The purpose of this study was to understand how clinical social workers think about and utilize two distinct worldviews: the psychiatric perspective of DSM diagnosis (Diagnostic and Statistical Manual of Mental Disorders) and the contextual person-in environment perspective. The former is a requirement for service and reimbursement in nearly every clinical setting, while the latter has always b...

2015
Benjamin Beil Hanns Christian Schmidt

As transmedia franchises increasingly populate our cultural environment, many questions arise about the effect of the different media involved in the depiction of storyworlds. Through the analysis of different examples, with special emphasis on the particular case of The Walking Dead, and drawing primarily from Henry Jenkins’s concept of “transmedia aims to show how different media aesthetics c...

Journal: :Environmental Research Letters 2012

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