نتایج جستجو برای: Online game

تعداد نتایج: 354316  

داودی, ایران, زندی پیام, آرش, مهرابی زاده هنرمند, مهناز,

Objectives: The aim of the current study was to assess the psychometric properties of Online Game Addiction Inventory in under graduate students of Shahid Chamran University of Ahwaz. Method: Of all under graduate students in Shahid Chamran University of Ahwaz during 2014-15 academic year, 300 under graduate students from Shahid Chamran University were selected using multistage random sampling ...

ژورنال: ارگونومی 2018

Introduction: Nowadays, the use of the Internet among students has become widespread. Addiction to virtual networks and online games can have various consequences, including the threat of musculoskeletal system in these people. The purpose of this study was to determine the effect of addiction to social networks and online games on students' wrist pain. Materials & Methods​: This study was con...

Journal: :M/C Journal 2000

Objective: Previous research has shown that attentional bias towards game-related stimuli is a significant factor in the etiology, maintenance and severity of Internet Gaming Disorder (IGD). Therefore, interventions targeting attentional bias towards game-related stimuli, can potentially ameliorate this disorder. The aim of the present research was to examine the effectiveness of online Attenti...

Journal: :INFORMS Transactions on Education 2017

This study used PGSI to measure the motives of online stock exchange gamblers according to their responses about their online gambling. The main aim of the current study is to holistically explore the impact of motivational factors that motivate more usage of online gambling in Pakistan and behavioral factors that investigate the level of implementation of responsible gambling practices on PGSI...

Journal: :Expert Syst. Appl. 2009
Hao-Erl Yang Chi-Chuan Wu Kuang-Cheng Wang

In this study, we argue that there will have some factors affecting online game service satisfaction and loyalty. The purpose of this study is to understand an online game service model. This model contains several dimensions including experiential value, transaction cost, and service quality, the three antecedents of online game service satisfaction and loyalty and test the associations among ...

2005
Sang Chul Lee Jae Kyeong Kim Yung Ho Suh

Since the early 2000’s, the online games have been recognized as a major profit model within Ecommerce and have been developed into the core of the world cultural industries. However, online game industry has encountered higher competition in global market. To survive successfully in today’s competitive online game markets, they need to determine who the target customers are and what motivates ...

Journal: :Jurnal Psikologi Pendidikan dan Konseling: Jurnal Kajian Psikologi Pendidikan dan Bimbingan Konseling 2015

Journal: :Indonesian Journal on Software Engineering (IJSE) 2019

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