نتایج جستجو برای: Hexad scale player types

تعداد نتایج: 1061158  

2017
Darius Ašeriškis Robertas Damaševičius

Gamification at is current state lacks methods for fast iteration and evaluation of game mechanics and game elements. Using UAREI modelling method to simulate gamified system and evaluate its effects users based on player types. In the experiment a simulated market of agents is used randomized motivation and behavior accounting. User behavior is expressed using mathematical formula and adjusted...

Journal: :J. UCS 2017
Darius Aseriskis Robertas Damasevicius

We study how virtual incentive mechanisms (such as leaderboards) help motivate players to extend the game playing time. We have designed a multiplayer strategy game, called OilTrader, which is set in a game-theoretic framework of a Minority Game, to verify the effect of motivation reinforcement on the sustainability of game playing process. We have conducted an experiment with 114 players and e...

An educational gamification is a new approach that has developed hopes to increase the effectiveness of learning. Computer game users are actually players that are categorized according to their personalities and have different learning styles. To achieve maximum performance in designing gamified learning, one can determine the relationship between player types and their learning styles, and th...

Journal: :International Journal of Assessment Tools in Education 2018

Journal: :Journal of molecular biology 2000
A Kettani A Gorin A Majumdar T Hermann E Skripkin H Zhao R Jones D J Patel

We report on the identification of an A.(G.G.G.G).A hexad pairing alignment which involves recognition of the exposed minor groove of opposing guanines within a G.G.G.G tetrad through sheared G.A mismatch formation. This unexpected hexad pairing alignment was identified for the d(G-G-A-G-G-A-G) sequence in 150 mM Na(+) (or K(+)) cation solution where four symmetry-related strands align into a n...

Journal: :Frontiers in artificial intelligence and applications 2021

Gamification consists in applying game mechanics non-game contexts aiming at motivating and shaping behaviours. This paper proposes an adaptive approach for gamification, which takes as initial information players profiles – gathered from Hexad player type questionnaire considers also how these change over time based on users interactions. Then, we provide the with a personalised experience thr...

پایان نامه :وزارت علوم، تحقیقات و فناوری - دانشگاه فردوسی مشهد - دانشکده ادبیات و علوم انسانی دکتر علی شریعتی 1393

this study aimed at examining the effects of iranian efl learners’ anxiety, ambiguity tolerance, and gender on their preferences for corrective feedback (cf, henceforth). the effects were sought with regard to the necessity, frequency, and timing of cf, types of errors that need to be treated, types of cf, and choice of correctors. seventy-five iranian efl students, twenty-eight males and forty...

Journal: :European Conference on Games Based Learning 2022

Gamification in educational contexts is often used to increase learners’ intrinsic motivation and their self-efficacy beliefs, two constructs which are positively related with each other as well scholastic outcomes. As beliefs conceptualized context-specific, it important consider various users’ needs by adapting the learning environment corresponding gamification player types (GPT). Studies sh...

Journal: :Sustainability 2021

Gamification in healthcare has shown to increase user motivation and treatment adherence. Personalisation strategies have the potential create sustainable health change motivation. In striving for personalisation, surveys are often used as an easy tool collect information about user. But lengthy tedious demotivating, provoking bad respondent behaviour which results a loss of data quality. Gamif...

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