نتایج جستجو برای: Gaming remains

تعداد نتایج: 277662  

Journal: :British journal of preventive & social medicine 1975
D F Roberts T C Dann

Data on menarcheal age were collected on girls admitted to the University College of Swansea over a 12-year period. It appears that the downward trend in menarcheal age ceased in girls born about 1946 (the 1965 student intake) and that an upward swing may have since occurred. This change in the secular trend is not due to the association of menarcheal age with family size or of position in sibs...

Background Gaming is a potentially dysfunctional consequence of performance measurement and management systems in the health sector and more generally. In 2009, the New Zealand government initiated a Shorter Stays in Emergency Department (SSED) target in which 95% of patients would be admitted, discharged or transferred from an emergency department (ED) within 6 hours. The implementation ...

Masoud Kousari Meghdad Mehrabi

Despite tremendous popularity of video games, there have been concerns about their detrimental effects on children. The game rating systems were developed to assist parents in monitoring their children’s gaming experiences. This paper explores how parents in Iran, as a society without established media rating systems, control their children’s gaming experiences. Mixed methods of semi-structured...

This paper centers on ancient, generally rather scattered and elusive remains of gameplay. Focusing on a discreteassemblage of game-related artefacts from the Bronze Age Indus Valley urban settlement of Mohenjo-daro, it conductsa detailed study of some of the patchy features to see whether more structured elements thereby can be distinguished.The finds are approached situated in a broader, game...

Journal: :The Yale Journal of Biology and Medicine 1937
James B. Hamilton

Deaths from exposure to cold in the United States totalled 287 in 1932, 319 in 1933. Every year many individuals are found in a critical hypothermic state, in which there are changes in the nervous control of the body that characterize the condition and are significant in therapy. Studies have been made of monkeys,5 cats2 6 and guineapigs2 which were anesthetized and placed in a cold environmen...

Journal: :international journal of high risk behaviors and addiction 0
ankur sachdeva department of psychiatry, esic medical college and hospital, faridabad, india; department of psychiatry, esic medical college and hospital, faridabad, india. tel: +91-9899528355, fax: +91-1294156471 rohit verma department of psychiatry, all india institute of medical sciences, new delhi, india

conclusions internet gaming addiction may cause severe personal, social, and occupational problems. despite the range of severity and various presentations of this disorder, dsm-5 lacks the severity classifier. early identification and management may result in complete recovery. case presentation we reported a case of two brothers, diagnosed with internet gaming addiction, who showed grossly di...

2016
Francesco Aggogeri Nicola Pellegrini Riccardo Adamini

This paper is aimed at presenting an innovative ankle rehabilitation device based on a parallel mechanism. A functional analysis and design are described to obtain a device able to guarantee ankle movement while patient's body remains stationary. Human ankle is a challenging context where a series of joints are highly integrated. The proposed rehabilitation device permits a patient with walking...

2016
Shênia Patrícia Corrêa Novo Luiz Fernando Ferreira

The review article presents some of the history of how paleoparasitology started in Brazil, making highlight the great responsible Dr. Luiz Fernando Ferreira and Dr. Adauto Araújo, the trajectory of paleoparasitology in Brazil since 1978 and its performance in science to the present day. In sequence, it is made a presentation of parasitological findings on human remains found in archaeological ...

Journal: :Cyberpsychology, behavior and social networking 2014
Rachel Kowert Emese Domahidi Thorsten Quandt

Some researchers believe that online gaming spaces can be socially accommodating environments for socially inhibited individuals, such as the socially inept, socially anxious, or shy. While previous research has examined, and found, significant links between these populations and online video game play, it remains unknown to what extent these spaces are contributing to tangible social benefits ...

2018
Ian McCallum Linda See Tobias Sturn Carl Salk Christoph Perger Martina Duerauer Mathias Karner Inian Moorthy Dahlia Domian Dmitry Schepaschenko Steffen Fritz

Citizen science is quickly becoming one of the most effective tools for the rapid and low-cost collection of environmental information, filling a long recognized gap in in-situ data. Incentivizing citizens to participate, however, remains a challenge, with gaming being widely recognized as an effective solution to overcome the participation barrier. Building upon well-known gaming mechanics, ga...

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