نتایج جستجو برای: روش QUICK
تعداد نتایج: 399013 فیلتر نتایج به سال:
The subtle juncture cues in older varieties of English such as Received Pronunciation can be difficult for speakers of new English varieties to perceive. This study looks at the perception of word juncture characteristics in three varieties of English (British, Hong Kong and Singapore) amongst British, Hong Kong and Singaporean listeners in order to widen our understanding of English juncture c...
The quantal response equilibrium (QRE) notion of McKelvey and Palfrey (1995) has recently attracted considerable attention, due in part to its widely documented ability to rationalize observed behavior in games played by experimental subjects. However, even with strong a priori restrictions on unobservables, QRE imposes no falsifiable restrictions: it can rationalize any distribution of behavio...
statement of problem: surface disinfection is an important aspect of infection control in dentistry. a new generation of quaternary ammonium components (qacs) is gaining popularity as high-level disinfectants. two types of qac sprays, uniseptaquick and solarsept, are being widely used by iranian dentists. purpose: the aim of this study was to evaluate the clinical efficiency of unisepta quick a...
We analyze data from the legislative bargaining experiments reported in Frechette, Kagel, and Lehrer (2003), Frechette, Kagel, and Morelli (2005a,b), and Drouvelis, Montero, and Sefton (2010) in order to investigate the extent to which the observed deviations from the theoretical predictions can be explained by imperfect best response, in combination with different assumptions about correct (QR...
In this interesting paper Professor Nikiforov reviewed the current state of quickest change detection/isolation problem. In our discussion of his paper we focus on the concerns and the opportunities of the subfield of quickest change detection, or more generally, sequential methodologies, in the modern
The Logit version of Quantal Response Equilibrium (QRE) predicts that equilibrium behavior in games will vary systematically with payoff magnitudes, if all other factors are held constant (including the Nash equilibria of the game). We explore this in the context of a set of asymmetric 2×2 games with unique totally mixed strategy equilibria. The data provide little support for the payoff magnit...
Imagine a simulated world where the characters you interact with are almost human – they converse with you in English, they understand the world they are in, can reason about what to do, and they exhibit emotions. Some of these characters may be your friends, while others will oppose you. Unlike current video games, being successful in this world won’t just be a matter of who is quickest on the...
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