نتایج جستجو برای: xbox gaming console

تعداد نتایج: 11811  

Journal: :Interactive Learning Environments 2010
Cristián Infante Juan Weitz Tomás Reyes Miguel Nussbaum Florencia Gómez Darinka Radovic

Role Game is a co-located CSCL video game played by three students sitting at one machinesharing a single screen, each with their own input device. Inspired by video console games, RoleGame enables students to learn by doing, acquiring social abilities and mastering subject matterin a context of co-located collaboration. After describing the system’s ludic and gamingstructure, w...

2011
Yan Cui Didier Stricker

In this paper we describe a method for 3D body scanning by aligning depth and color scans which were taken around a human body with a Kinect camera. The Kinect [18] camera is a “controller-free gaming and entertainment experience” by Microsoft for the Xbox 360 video game platform. It delivers depth and color scans at video rate. The proposed scanning solution makes 3D scanning technology more a...

Journal: :Computers in Human Behavior 2017
Carlos Cruz Michael D. Hanus Jesse Fox

Microsoft's Xbox and Sony's PlayStation overlay achievement and trophy systems onto their video games. Though these meta-game reward systems are growing in popularity, little research has examined whether players notice, use, or seek out these systems. In this study, game players participated in focus groups to discuss the advantages and disadvantages of meta-game reward systems. Participants d...

2006
Larry Rosenblum Simon Julier

Published by the IEEE Computer Society 0272-1716/06/$20.00 © 2006 IEEE IEEE Computer Graphics and Applications 15 D espite the many revolutionary advancements in video game technology, the basic interface between the human and the gaming system has received relatively little attention. Over the past three decades, video games have been an important driving force for the advancement of real-time...

2009
Martin Spindler Jana Sieber Raimund Dachselt

To solve the challenge of exploring large information spaces on interactive surfaces such as tabletops, we introduce SpaceLens, a spatially aware handheld display that provides elegant three-dimensional exploration of rich datasets. This can either be volumetric data, a layered information space or a zoomable information space, which are mapped to the virtual exploration volume above a stationa...

Journal: :IEEE Computer 2001
John E. Laird

A lthough computer and video games have existed for fewer than 40 years, they are already serious business. Entertainment software, the entertainment industry’s fastest growing segment, currently generates sales surpassing the film industry’s gross revenues. Computer games have significantly affected personal computer sales, providing the initial application for CD-ROMs, driving advancements in...

2011
David Klionsky Adrien Treuille Srinivasa Narasimhan Yantong Liu Wei-Feng Huang

High quality graphics and realism are essential features of modern games. Until recently, players needed to own expensive consoles or outfit their PCs with the latest hardware to play games with cutting-edge graphics. This has changed with the introduction of “cloud gaming” companies, which require only a good internet connection and minimal hardware to play the latest games. These ventures sug...

2005
Jeff Yan Brian Randell

Security can mean different things in a different application context. For decades, gaming has been a major computer application with its own distinct characteristics, and in fact, online gaming is now one of the most popular applications on the Internet. However, there are few systematic treatments of security concerns in gaming. In this paper, we briefly trace the history of computer games. T...

نمودار تعداد نتایج جستجو در هر سال

با کلیک روی نمودار نتایج را به سال انتشار فیلتر کنید