نتایج جستجو برای: the shadow

تعداد نتایج: 16054280  

2008
Thomas Annen Tom Mertens Hans-Peter Seidel Eddy Flerackers Jan Kautz

Rendering high-quality shadows in real-time is a challenging problem. Shadow mapping has proved to be an efficient solution, as it scales well for complex scenes. However, it suffers from aliasing problems. Filtering the shadow map alleviates aliasing, but unfortunately, native hardware-accelerated filtering cannot be applied, as the shadow test has to take place beforehand. We introduce a simp...

2011
Hoshang Kolivand Mohd Shahrizal Sunar Mat Jusoh

In this paper we describe a real-time shadow generation with volume shadow algorithm in virtual environment that is illuminated by light sources with possibility to move separately. This algorithm uses the combination of stencil and Z-buffers to generate shadow volume. It is simple to understand and implement. We have significantly improved and implemented recent techniques that are used in sha...

2003
Carsten Dachsbacher Marc Stamminger

Shadow maps are a very efficient means to add shadows to arbitrary scenes. In this paper, we introduce Translucent Shadow Maps, an extension to shadow maps which allows very efficient rendering of sub-surface scattering. Translucent Shadow Maps contain depth and incident light information. Sub-surface scattering is computed on-the-fly during rendering by filtering the shadow map neighborhood. T...

Journal: :Industrial Robot 2009
Jing Sun Jiandong Tian Yingkui Du Yandong Tang

Purpose – Shadows, the common phenomena in most outdoor scenes, bring many problems in practical image processing. Shadow detection and removal, especial in uncalibrated outdoor image, is still a difficult problem. The purpose of this paper is to detect and to remove shadows in single outdoor image based on retinex theory. Design/methodology/approach – The shadow extraction algorithm originates...

2004
Simon Kozlov

Shadow generation has always been a big problem in real-time 3D graphics. Determining whether a point is in shadow is not a trivial operation for modern GPUs, particularly because GPUs work in terms of rasterizing polygons instead of ray tracing. Today's shadows should be completely dynamic. Almost every object in the scene should cast and receive shadows, there should be self-shadowing, and ev...

Journal: :Comput. Graph. Forum 2012
Oliver Mattausch Daniel Scherzer Michael Wimmer Takeo Igarashi

We propose an efficient and light-weight solution for rendering smooth shadow boundaries that do not reveal the tessellation of the shadow-casting geometry. Our algorithm reconstructs the smooth contours of the underlying mesh and then extrudes shadow volumes from the smooth silhouettes to render the shadows. For this purpose we propose an improved silhouette reconstruction using the vertex nor...

Journal: :J. Graphics, GPU, & Game Tools 2002
Stefan Brabec Thomas Annen Hans-Peter Seidel

In this paper we propose several methods that can greatly improve image quality when using the shadow mapping algorithm. Shadow artifacts introduced by shadow mapping are mainly due to low resolution shadow maps and/or the limited numerical precision used when performing the shadow test. These problems especially arise when the light source’s viewing frustum, from which the shadow map is genera...

2011
Chengfan LI Jingyuan YIN Junjuan ZHAO Feiyue YE

The shadow is one of the basic features of remote sensing images, especially high resolution remote sensing images, and greatly reduces the information of earth targets. The detection and compensation of shadow is important hotspot and difficulty of remote sensing image processing. In view of the present shadow detection and compensation characteristics of remote sensing image, this paper puts ...

2015
Siddhi Shah Nikunj Gamit

Shadows appear in many scenes. Shadows in images are typically affected by several phenomena in the scene, such as lighting conditions, type and behavior of shadowed surfaces, occluding objects etc. One of the core issues is to detect the shadow accurately. Accurate shadow detection can be difficult due to the illumination variations of the background and similarity between appearance of the ob...

2003
D. Weiskopf

Shadow maps are a widely used means for the generation of shadows although they exhibit aliasing artifacts and problems of numerical precision. In this paper we extend the concept of a single shadow map by introducing dual shadow maps, which are based on the two depth layers that are closest to the light source. Our shadow algorithm takes into account these two depth values and computes an adap...

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