نتایج جستجو برای: sum game is somehow accepted
تعداد نتایج: 7310485 فیلتر نتایج به سال:
This paper considers an optimization problem of sum-rate in the Gaussian frequency-selective channel. We construct a competitive game with an asymptotically optimal compensation to approximate the optimization problem of sum-rate. Once the game achieves the Nash equilibrium, all users in the game will operate at the optimal sum-rate boundary. The contributions of this paper are twofold. On the ...
When we were being read fairy tails growing up, we first learned about games of “Complete information”. So the story goes, in such games, all n players know one another’s types, and use this information to somehow select and play one of the (possibly many) Nash equilibria of the game. To recap, a game G (here we will use costs rather than utilities, but it doesn’t matter) is defined by a set of...
We have seen that Nash equilibria in two-player zero-sum games (and generalizations thereof) are polynomial-time tractable from a centralized computation perspective. We have also seen that the payoff matrix of a zero-sum game determines a unique value for the row player and a unique value for the column player (summing to zero), which specify their payoffs in all equilibria of the game. In thi...
Two players engage in a repeated game with incomplete information on one side, where the underlying stage-games are zero-sum. In the case where players evaluate their stage-payoffs by using different discount factors, the payoffs of the infinitely repeated game are typically non zero-sum. However, if players grow infinitely patient, then the equilibrium payoffs will sometimes approach the zero-...
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