نتایج جستجو برای: life world
تعداد نتایج: 1135718 فیلتر نتایج به سال:
The present study compared communication patterns and satisfaction levels between three-dimensional (3D) and real-life intimate relationships using a sample of 71 participants who were concurrently involved in an intimate relationship within Second Life and a separate real-life romantic relationship. Participants indicated that the quality of their communication was significantly better in thei...
Online virtual worlds, including Second Life, are rapidly becoming recognized as an important new channel for marketing and brand-building. However, the nature of the channel and its consumers or users is likely to be quite different to other channels, including the Web. Consequently, this may have knock-on effects for traditional multi-channel brand management strategies. In an effort to under...
the quest for power has formed much of the world history especially in 20th and 21st centuries. oil (energy) particularly after industrial revolution has been a tool for conquest and power and has been transformed to a geopolitical issue. from a geopolitical point of view this has been the case for the last two centuries in central asia and caucasus. central asia and caucasus has always been...
There is widespread interest in the development and use of decentralized systems and virtual world environments as possible new places for engaging in collaborative work activities. Similarly, there is widespread interest in stimulating new technological innovations that enable people to come together through social networking, file/media sharing, and networked multiplayer computer game play. A...
The growth of the digital gaming has led to new opportunities in observing and understanding human interaction. Through a focus upon the interactions of individuals in online worlds, this dissertation proposal is intended to expand methods and theory as they approach leadership and identity in online virtual worlds such as EVE Online and World of Warcraft.
Virtual worlds such as World of Warcraft and Second Life enable consumers as producers, that is users can choose to be passive consumers of content, active producers of content, or both. Consumers as producers poses unique challenges and opportunities for both operators and users of virtual worlds. While the degrees of freedom for usergenerated content differ depending on the world, instances o...
abstract: about 60% of total premium of insurance industry is pertained?to life policies in the world; while the life insurance total premium in iran is less than 6% of total premium in insurance industry in 2008 (sigma, no 3/2009). among the reasons that discourage the life insurance industry is the problem of adverse selection. adverse selection theory describes a situation where the inf...
introduction: stuttering is a communication disorder that, in addition to speech fluency, can affect all aspects of personal life. through numerous researches and also from the experiences of people who stutter (pws), it is now evident that stuttering can cause an over all sense of life dissatisfaction. the aim of this study was to compare the quality of life in adults with stuttering versus th...
This research has been done during two years and with studying and consistent referring to almost thirty villages of region called” Mukerian” located in south of west Azarbaijan Iran. Data’s of this research considering socio-cultural peculiarities of studied rural by using qualitative methods and grounded theory and applying techniques like; deep interviews, oral history and field participatio...
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