نتایج جستجو برای: learner initiative
تعداد نتایج: 59161 فیلتر نتایج به سال:
Open Educational Resources (OER) raise many similar issues for education to those that have surrounded Learning Objects (LO). However the greater use and availability of digital technologies and open licensing seems to be enabling OER to have wider acceptance into individual and institutional teaching practice. While the need for appropriate design in teaching and learning on the part of educat...
Today, there is hardly any doubt that eLearning is a powerful and valuable extension to traditional educational initiatives. Thus, a fair amount of research and development (R&D) programs into the ways to improving the impact of eLearning have been carried out and are still ongoing. These programs traditionally focused on two different views on eLearning: technological issues on the one hand an...
We here demonstrate robot learning from demonstration using interactive tutelage. Our Dogged Learning architecture (introduced in (Grollman and Jenkins 2007a) and shown in Figure 1) combines concepts of teleoperative demonstration, mixed-initiative control, feedback and transparency, and real time policy inference. It is designed to be abstract, applicable to many platforms (robots), demonstrat...
Open Educational Resources (OER) raise many similar issues for education to those that have surrounded Learning Objects (LO). However the greater use and availability of digital technologies and open licensing seems to be enabling OER to have wider acceptance into individual and institutional teaching practice. While the need for appropriate design in teaching and learning on the part of educat...
Playfulness came into education at a later date. There are two main theoretical paradigms around play and both are relevant to a discussion around serious games for education. Modern theories aim to mainly describe the benefits of play, and classical theories tend to focus on the reasons for play. The classical theories include explanations for children needing play like ‘surplus energy’, [4] a...
Affective computing has been the focus of artificial intelligence for several years. The amalgamation of affective computing and facial expression recognition technique has lead to the possibility of harmonious human-computer interaction in E-learning. But the fact of E-learning is that emotional absences between computer and E-learner are serious. This paper researches into the learning emotio...
This paper introduces seven genres of the digital media projects that can help the 21st century EFL learner develop intercultural communication capability (ICC) in English with creativity afforded by emerging digital media. It is based on a project by the author and a group of pre-service teachers during the Fall semester of 2012-2013. Guided by a list of suggested topics and the concept of lea...
Advances in ubiquitious and mobile technologies have facilitated learners to continue their learning outside their classrooms, when and where they desire. Learners are now able to access their learning resources and interact with their peers and teachers through technology. The design and creation of such learning spaces pose many challenges. The learner’s context defines the needs of the learn...
Animal breeding education is presently facing many challenges. These include rapid changes in breeding knowledge and technology, resource and funding restrictions, and altering demographics of the learner and the animal breeding industry. These challenges can be met via an open learning educational format. This nontraditional approach is based on the needs of individual learners, not the intere...
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