نتایج جستجو برای: laban al
تعداد نتایج: 443222 فیلتر نتایج به سال:
Motion capture (mocap) technology is an efficient method for digitizing art-performances, and it is becoming a popular method for the preservation and dissemination of dances. However, stylistic variations of human motion are difficult to measure and cannot be directly extracted from the motion capture data itself. In this work, we present a framework based on Laban Movement Analysis (LMA) that...
This paper describes the use of a multisensory psychotherapeutic treatment approach that supports the primary attachment relationship. This program, called Ways of Seeing, is based on dance/movement therapy principles that incorporate dance, movement, music, creative expression, and Laban nonverbal movement analysis to facilitate healing and change. This method is discussed within the context o...
We discuss a user-centered approach to incorporating affective expressions in interactive applications, and argue for a design that addresses both body and mind. In particular, we have studied the problem of finding a set of affective gestures. Based on previous work in movement analysis and emotion theory [Davies, Laban and Lawrence, Russell], and a study of an actor expressing emotional state...
Designing interactive systems that have illusive interaction qualities, such as suppleness or pliability, is challenging. In several design projects aiming for bodily and emotional interaction, we have aimed to find concepts, methods or processes that can capture the essence of the sought experience and steer the design process in a successful and efficient direction. Our attempts include using...
The purpose of this study was to adapt a universal language for human movement, Laban Movement Analysis (LMA), to capture the kinematic and non-kinematic aspects of movement in a reach-for-food task by subjects whose movements had been affected by stroke. Two control subjects, one stroke subject with internal capsule damage, and one subject with right posterior parietal stroke were video record...
This paper is an evaluation of full body interactive games using Kroflič’s and Laban’s framework of Body, Space, Time and Relationship. An experiment with 8 participants playing 10 games for 20 minutes was conducted and recorded to digital video. Body, Space and Time elements have been measured using observation, motion tracking and Quantity of Motion (QoM). The results from the experiment info...
This paper introduces a paper and pencil-based method for capturing naturally occurring interactions in ethnographic fieldwork notes where no electronic (audio / video) recording equipment can be used. The method was developed for a study exploring the practical accomplishment of hospitalbased physiotherapy education. Physiotherapy is a movement and touchbased healthcare profession where studen...
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