نتایج جستجو برای: kinesthetic method
تعداد نتایج: 1631312 فیلتر نتایج به سال:
Numerous studies have shown that extra-retinal signals can disambiguate motion information created by movements of the eye or head. We report a new form of cross-modal sensory integration in which the kinesthetic information generated by active hand movements essentially captures ambiguous visual motion information. Several previous studies have shown that active movement can bias observers' pe...
This thesis presents the design and development of several tactile displays, as well as their eventual integration into a framework of tactile and kinesthetic stimulation. As a basis for the design of novel devices, an extensive survey of existing actuator principles and existing realizations of tactile displays is complemented by neurobiological and psychophysical findings. The work is structu...
BACKGROUND AND PURPOSE Kinesthesia, the sense of body motion, is essential to proper control and execution of movement. Despite its importance for activities of daily living, no current clinical measures can objectively measure kinesthetic deficits. The goal of this study was to use robotic technology to quantify prevalence and severity of kinesthetic deficits of the upper limb poststroke. ME...
In this paper we present a novel technique to force feedback in robot-assisted surgery. It consists of substituting haptic force, composed by kinesthetic and cutaneous components, with cutaneous stimuli only. The force generated can be thus thought as a subtraction between the complete haptic interaction, cutaneous and kinesthetic, and the kinesthetic part of it. For this reason, we refer to th...
The purpose of this study was to investigate the effectiveness of a haptic augmented simulation in learning physics. The results indicate that haptic augmented simulations, both the force and kinesthetic and the purely kinesthetic simulations, were more effective than the equivalent non-haptic simulation in providing perceptual experiences and helping elementary students create multimodal repre...
Two finger grasping devices are presented and used in different simulations, testing various kind of feedback: no tactile feedback, only kinesthetic feedback, only tactile feedback and both kinesthetic and tactile feedback. The kinesthetic feedback is provided by commercial haptic interfaces, while the cutaneous one is provided by two new haptic displays able to apply a wide range of contact fo...
This paper reports the design, development and evaluation of a technological framework for learning applications, named AmI Playfield, aimed at creating challenging learning conditions through play and entertainment. AmI Playfield is an educative Ambient Intelligent (AmI) environment which emphasizes the use of kinesthetic and collaborative technology in a natural playful learning context and e...
Although each learner is provided at birth with a certain learning style specific to any of the three main ones, (Visual, Auditory and Kinesthetic). The ideal learning style remains to be a part or a mixture of all the three or any two of the three kinds. Some learners possess strong inclination, while others have a less effective mixture of two or the three common favored styles. The existing ...
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