نتایج جستجو برای: insincere

تعداد نتایج: 116  

Journal: :Journal of Theoretical and Applied Electronic Commerce Research 2022

Since 2021, big tech companies have been interested in metaverse platforms and services. Metaverse is the permanent, immersive mixed-reality world where people objects can synchronously interact, collaborate, live beyond limitations of time space, using avatars immersion-supporting devices, platforms, infrastructures. On merge real virtual world. Because has only recently begun to be studied, t...

Journal: : 2022

Misreporting of preferences is a common behavior among voters but still considered as moral wrongdoing. I propose the conceptual framework its dilemmas and argue that tactical voting may NOT be regarded wrong if implemented in popular election. examine relationship between strategic burden correspondence to particular doubts possible found respective literature. Thanks paradoxes revealed by mat...

Nowadays, marketing professionals are increasingly aware of the importance of brands in the success of organizations, as it can be an asset with utmost importance for a lasting competitive advantage. Indeed, what is called a brand is something far more than a name. The brand and its affiliates pave the way for human communication. Brand personification is done in this respect. Although BP can b...

Journal: : 2021

Max Weber’s last in his life publications give grounds to correct the traditional notions of ethics responsibility as purely calculative and one that subordinates ethical goal right means achieving it strictness its observance. For Weber devotion certain values is ultimately basis any possible ethics: conviction, this contrasted with taking into account all results act, these seek take what sho...

Journal: : 2022

In this article there were proposed psychological factors of the discourse’s actualization. They are, first all, psycholinguistic presupposition in process communication, quasi- communication or understanding text is a special kind logical mastering information, cognitive explication frames by means actualization common fund knowledge participants about world, its organization, place person it ...

Journal: :Journal of Islam in Asia 2021

لما كان الصيام من أعظم العبادات التي يتقرب بها إلى الله عز وجل، وهو الركن الرابع أركان الإسلام، ولما كانت النية معيارًا لتصحيح الأعمال؛ فحيث صلحت صلح العمل، وحيث فسدت فسد وإنما شُرعت لتمييز العادة العبادة، أو رُتَب العبادة بعضها عن بعض، مسألة الاشتراك في المسائل تناثرت أطرافها بين كتب الفقه المذهبي وكتب عموماً، الفروع الفقهية، مما أوجد لبسًا لدى كثير الناس، وكثرت أسئلة العوام للمفتين عنها، حيث يسعى ا...

Journal: :E-Structural 2022

Abstract. This study aimed at finding out the impoliteness strategy produced by characters in Paranorman movie. Employing a pragmatic analytical framework, this is qualitative. The data were utterances movie, whereas contexts dialogues. research used movie script and as sources. researcher was primary instrument, with datasheet secondary. collected analyzing documents note-taking. analyzed usin...

Journal: :The Journal of the Canadian Chiropractic Association 2011
Howard Vernon

Introduction Non-organic signs and symptoms (NOS) have been included in assessments of spine pain patients for decades, originating with Waddell et al.’s seminal 1980 study.1 In that and other early work, high NOS scores were thought to indicate the need for further psychological assessment of the spine pain patient.2 In a more recent work, Main and Waddell have clarifi ed that, all along, they...

2009
Karl-Dieter Crisman

My current research is primarily in the mathematics of voting. This discipline lies at the interface of mathematics, political science, and economics, though it has connections to any field which could involve aggregation of preferences, such as statistics or psychology. It also is a proven, fertile field for undergraduate research. The math of voting, in its classical form, asks questions abou...

2011
Rob LeGrand Timothy Roden Ron K. Cytron

This chapter explores a new approach that may be used in game development to help human players and/or non-player characters make collective decisions. We describe how previous work can be applied to allow game players to form a consensus from a simple range of possible outcomes in such a way that no player can manipulate it at the expense of the other players. We then extend that result and sh...

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