نتایج جستجو برای: facial animation

تعداد نتایج: 75517  

2000
Jörn Ostermann David R. Millen

Facial animation has been combined with text-to-speech synthesis to create innovative multimodal interfaces. In this paper, we present an architecture for this multimodal interface. A face model is downloaded from a server into a client. The client uses an MPEG-4 compliant speech synthesizer that animates the head. The server sends text and animation data to the client in addition to regular co...

2015
Catherine Pelachaud Norman I. Badler Mark Steedman

Our goal is to build a system of 3-D animation of facial expressions of emotion correlated with the intonation of the voice. Up till now, the existing systems did not take into account the link between these two features. Many linguists and psychologists have noted the importance of spoken intonation for conveying different emotions associated with speakers' messages. Moreover, some psychologis...

2004
Tony Ezzat

Approach: In this work, we plan instead to explore the use of structured light techniques for acquiring 3D. These techniques [4] acquire 3D shape by projecting a grid on a subject’s face. By analyzing the deformations of these lines, the 3D shape is inferred. The advantage of using structured light is that it enables frame-rate capture of 3D (unlike Cyberware), and acquires more accurate 3D tha...

2007
Daniel Bardsley

The primary aim of automated facial animation is to allow us to take a 3D head model of a subject in a single expression (usually neutral) and to generate a range of expressions and facial poses without requiring the intervention of a traditional animator. Given the ability to automatically generate a full range of expressions and head poses for a specific model we are able to use the model as ...

2012
Robert Bargmann

This thesis proposes a novel approach for automated 3D speech animation from audio. An end-to-end system is presented which undergoes three principal phases. In the acquisition phase, dynamic articulation motions are recorded and amended. The learning phase studies the correlation of these motions in their phonetic context in order to understand the visual nature of speech. Finally, for the syn...

2007
Frank Hartung Peter Eisert Bernd Girod

The enforcement of intellectual property rights is dif-cult for digital data. One possibility to support the enforcement is the embedding of digital watermarks containing information about copyright owner and/or receiver of the data. Watermarking methods have already been presented for audio, images, video, and polygonal 3D models. In this paper, we present a method for digital watermarking of ...

2016
Verónica Costa Orvalho João Orvalho

Character Animation has a crucial role in modern videogames: it is essential to provide a realistic and immersive experience to the users. This chapter presents the main problems when preparing characters for animation, describes current solutions, and discusses published research and future directions in the fields of character rigging and animation. Its main focus is on facial animation, whic...

2000
Douglas Fidaleo Jun-yong Noh Taeyong Kim Reyes Enciso Ulrich Neumann

We present a new facial animation approach that produces a wide variety of realistic facial expressions with advantages over existing geometry deformation and morphing methods for performance-driven animation systems. These systems sense and reconstruct a real person's facial expressions from an image sequence. The novelty of our approach is to sense and animate both textures and geometry using...

2002
Xiang Cao Baining Guo

We present a system for tracking facial expression and head pose with one camera and no special markers, and generating a face animation to imitate these expressions simultaneously. The tracking is based on Gabor wavelet coefficients (jets) of the facial feature points, a saccadic searching strategy, and a model-based adjustment. Using Principal Components Analysis (PCA), we established an expr...

2012
Ingmar Steiner Korin Richmond Slim Ouni

The importance of modeling speech articulation for high-quality audiovisual (AV) speech synthesis is widely acknowledged. Nevertheless, while state-of-the-art, data-driven approaches to facial animation can make use of sophisticated motion capture techniques, the animation of the intraoral articulators (viz. the tongue, jaw, and velum) typically makes use of simple rules or viseme morphing, in ...

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