نتایج جستجو برای: digital games

تعداد نتایج: 360314  

Journal: :International Journal for Innovation Education and Research 2020

Journal: :Social mentality and researcher thinkers journal 2023

2005
Jason Chambers

This paper examines the practice of advertising within the space of digital games. Additionally it anticipates the future development of advertising within the interactive entertainment spaces. A future that holds possibilities as varied as actual game sponsorship, product placement and brand integration within games, or cross promotional opportunities between digital games and other forms of e...

Journal: :EAI Endorsed Trans. Serious Games 2017
Tiago Cardoso Joao Sousa José Barata

Nowadays technology follows us everywhere. However, it is often overlooked when dealing with social issues, despite how easily it might improve the life of countless handicapped individuals. In other words, small pieces of software, under the form of games, can help the individual remain focus and go through treatments and therapies effortlessly. But game development is tricky because simply ad...

2011
Melanie Swalwell

"More Than A Craze" is an online exhibition consisting of 46 photographs of New Zealand's early digital games scene, in the 1980s. The exhibition includes the work of some of New Zealand's best known documentary photographers – Ans Westra, Christopher Matthews, Robin Morrison – with images from the archives of Wellington's Evening Post and Auckland's Fairfax newspapers. These photographers capt...

2017
Hanna Schäfer David A. Plecher Sophie L. Holzmann Georg Groh Gudrun Klinker Christina Holzapfel Hans Hauner

The digital games platform NUDGE (NUtritional, Digital Games in Enable) is one of the digital nutritional communication systems within the nutrition research cluster enable. NUDGE aims at changing the nutritional behavior of adolescents using different levels of persuasion. The central platform element is a personalized avatar representing the user’s nutrition and game status as playful feedbac...

2014
Faltin Karlsen

The aim of this paper is to discuss some of the controversies that have surrounded digital games. Within media studies, such controversies are often referred to as moral panics or media panics. They are understood as cyclical events that arise when new media or media phenomena are introduced into society. The paper’s point of departure is the controversy that erupted after the launch of Death R...

Journal: :Educational Technology & Society 2017
Abida Ellahi Bilal Zaka Fahd Sultan

This paper documents how the adoption of digital games by academia reshapes the current worldview by bringing the potential answers for all learning issues. The central objective of this study is to investigate the extent to which digital games can impact learning effectiveness, and to what extent these games can be used as supplementary elements for existing pedagogical methods prevailing in P...

Journal: :Journal of Information Processing Systems 2010

نمودار تعداد نتایج جستجو در هر سال

با کلیک روی نمودار نتایج را به سال انتشار فیلتر کنید