نتایج جستجو برای: de politicized fiction
تعداد نتایج: 1541506 فیلتر نتایج به سال:
RÉSUMÉ. La segmentation de flux audio en locuteurs apparaît particulièrement délicate lorsqu’elle est appliquée à des films de fiction, où de nombreux personnages parlent dans des conditions acoustiques variables (musique de fond, bruitages, fluctuations dans l’intonation...). Au-delà d’une telle variabilité acoustique, ce type de films exhibe cependant de la régularité sur le plan visuel, part...
‘There is something inherently beautiful in ruined shapes’, Anthony Powell observed in hisreview of Rose Macaulay’s Pleasure of Ruins, later giving expression in his fiction to the aestheticdelight experienced in the contemplation of ruined buildings. In A Dance to the Music of Time, his major post-war work, a favoured visual motif is that of a view framed by pillars, preferably those<l...
In this paper, we discuss a part of participatory culture that so far has not received much attention in the academic world; it is the writing and reading of game fan fiction. The focus in this paper is on fan fiction, based on three different games that represent three different game genres: Tetris, StarCraft and Dreamfall: The Longest Journey. The aim is to advance our understanding of how pl...
This paper is meant to be an introduction both to the short story Nebulous Mechanisms as well as the concept of science fiction prototypes. In the tradition of the legendary Isaac Asimov, we jump into the long and symbiotic history of science fact and science fiction. Briskly we move through current work in the field and delve into the particulars of the craft of combining current scientific re...
hrough the study of two models, the video games Metroid Prime 3 and Bioshock, the present article explores the relations between the game-play experience related to interactive fiction and the kind of narrative construction typical of two of the key science fiction genres: intergalactic conflict and the distopic city. By means of identifying two complementary dimensions that shape gaming experi...
In this article, we challenge the hegemony of western science fiction, arguing that western science fiction is particular even as it claims universality. Its view remains based on ideas of the future as forward time. In contrast, in non-western science fiction the future is seen outside linear terms: as cyclical or spiral, or in terms of ancestors. In addition, western science fiction has focus...
Making a theoretical case linking genre trajectory with artistic legitimation struggles, this paper seeks to explain the development of the American science fiction magazine. Across the fifty-plus years analyzed, science fiction emerged from its lowbrow pulp fiction origins into a highly successful, critically acclaimed genre across multiple mediums. This empirical trend is then modeled using p...
This article discusses the potentials of 3D virtual worlds as tool for science fiction prototyping in education. Science fiction prototyping has become an important resource for creating, discussing, and assessing the impact of future scenarios. Introducing this creative process into education and training can help students understand societal and contextual implications of future technologies,...
The article aims at showing how, in Hardy’s fiction, all sound aspires to the condition of silence.For example in Tess of the d’Urbervilles, sounds are very often conveyed as visual impressions, andTess’s voice is hardly every heard – her voice seems choked, throttled, “stuck in her throat”. Thearticle also examines Far from the Madding Crowd and the import of the voice, of silence,...
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