نتایج جستجو برای: avatar
تعداد نتایج: 2744 فیلتر نتایج به سال:
BACKGROUND Current technology permits an unbiased massive analysis of somatic genetic alterations from tumor DNA as well as the generation of individualized mouse xenografts (Avatar models). This work aimed to evaluate our experience integrating these two strategies to personalize the treatment of patients with cancer. METHODS We performed whole-exome sequencing analysis of 25 patients with a...
Every week an estimated 20 million people collectively spend hundreds of millions of hours playing massively multiplayer online role-playing games (MMORPGs). Here the authors investigate whether avatars in one such game, the World of Warcraft (WoW), convey accurate information about their players’ personalities. They assessed consensus and accuracy of avatar-based impressions for 299 WoW player...
In this paper, we present a system for the implementation of a photorealistic avatar using video captured from a user . This is achieved by constructing the dynamic video texture map and combining it with the 3D mesh model of the user to render the photorealistic avatar. The dynamic video texture map reflects the user’s facial expressions and is generated by composing the cylindrical texture ma...
Research on social identity contingencies suggests that situational cues, such as a numerical representation of social identities in a given social environment, can trigger identity-associated threat for individuals whose social identity is marginalized. Given that popular virtual worlds (e.g., Second Life [SL]) are often criticized for White-avatar dominance or White bias, we examined the psyc...
Recently computer can make cyberspace to walk through by an interactive virtual reality technique. An avatar in cyberspace can bring us a virtual face-toface communication environment. In this paper, we realize an avatar which has a real face in cyberspace and construct a multi-user communication system by voice transmission through network. Voice from microphone is transmitted and analyzed, th...
A plausible assumption is that self-avatars increase the realism of immersive virtual environments (VEs), because self-avatars provide the user with a visual representation of his/her own body. Consequently having a self-avatar might lead to more realistic human behavior in VEs. To test this hypothesis we compared human behavior in VE with and without providing knowledge about a self-avatar wit...
Avatar customization systems enable players to represent themselves virtually in many ways. Research has shown that players exhibit different preferences and motivations in how they customize their avatars. In this paper, we present a data-driven analytical approach to modeling player behavioral patterns exhibited during the avatar customization process. We used our data mining tool AIRvatar to...
In this paper, we investigate racial diversity in avatar design and public discussions about race within a large-scale tween virtual world called Whyville.net with more than 1.5 million registered players ages 8-16. One unique feature of Whyville is the players’ ability to customize their avatars with various face parts and accessories, all designed and sold by other players in Whyville. Our fi...
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