نتایج جستجو برای: alternate path method
تعداد نتایج: 1762154 فیلتر نتایج به سال:
Whilst there has been considerable research into the potential uses of digital games in the classroom, there has been less investigation into the educational value of Alternate Reality Games (ARGs). Unlike console or computer games, in ARGs the game-world is constructed through a combination of onand off-screen media, and is created and shaped through dynamic dialogue between the designers and ...
It is difficult to trace back the history of the shortest path problem. One can imagine that even in very primitive (even animal) societies, finding short paths (for instance, to food) is essential. Compared with other combinatorial optimization problems, like shortest spanning tree, assignment and transportation, the mathematical research in the shortest path problem started relatively late. T...
Over the last decade, Alternate Reality Games (ARGs), a form of narrative often involving multiple media and gaming elements to tell a story that might be affected by participants’ actions, have been used in the marketing and promotion of a number of entertainment related products such as films, computer games and music. This paper discusses the design, development and evaluation of an ARG aime...
Copyright is held by the author/owner(s). CSCW’12, February 11–15, 2012, Seattle, Washington, USA. ACM 978-1-4503-0556-3/12/02. Abstract The realm of alternate reality games is young, cutting-edge, with forms as varied and divergent as the evolving technologies that birth them. One of the distinguishing characteristics of augmented reality as a technology is the ability to register virtual obje...
Alternate Reality Games (ARG) can be used to reinforce classroom knowledge by encouraging collective learning practices and focusing on new media literacy skills. An ARG creates a game space from realworld locations by relying on information, both online and offline, to physically involve players in a game ‘space’. While the majority of large ARGs, to date, have been used as part of marketing c...
Mobile Ad-Hoc Network dynamically changes its topology and also it doesn't have proper infrastructure. So, it is necessary to provide the route stability. Already several routing methodologies are available for MANET. But those are not take the delay occurs in the network into account. As the topology of the network is dynamically changed, the route failure occurs frequently. Alternate rou...
Use of FEC in off-line streaming, offering large buffers, gives spectacular results; but real-time streaming puts hard restrictions on the buffer size leaving FEC helpless for combating long link failures on a single path route. Another orthogonal method, the multi-path routing, can make FEC effective also for the real-time streaming, which has been already shown on examples with an alternate p...
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