نتایج جستجو برای: adaptive game

تعداد نتایج: 301095  

2013
Avinash Parnandi Beena Ahmed Eva Shipp Ricardo Gutierrez-Osuna

We present Chill-Out, an adaptive biofeedback game that teaches relaxation skills by monitoring the breathing rate of the player. The game uses a positive feedback loop that penalizes fast breathing by means of a proportionalderivative control law: rapid (and/or increasing) breathing rates increase game difficulty and reduce the final score of the game. We evaluated Chill-Out against a conventi...

2007
Munir H Naveed Fatima Jinnah Peter I Cowling

This paper presents a novel coevolutionary model which is used to create strong game (The Virus Game) playing strategies. We use two approaches to coevolve Artificial Neural Networks (ANN) which evaluate board positions of a two player zero-sum game (The Virus Game). The first approach uses the coevolution with initial population of random ANN and second approach is a novel coevolutionary model...

2017
Michael B. Kranz Pauline L. Baniqued Michelle W. Voss Hyunkyu Lee Arthur F. Kramer

The variety and availability of casual video games presents an exciting opportunity for applications such as cognitive training. Casual games have been associated with fluid abilities such as working memory (WM) and reasoning, but the importance of these cognitive constructs in predicting performance may change across extended gameplay and vary with game structure. The current investigation exa...

2007
J. Enrique Agudo Héctor Sánchez J. Manuel Holguín David Tello

Children at L2 primary levels acquire knowledge and language skills associated with different abilities through educational games. The game introduces learning activities by using playful elements as a source of motivation. The success of the game depends on an optimum relationship between challenge, fantasy, curiosity and control. This is also applied to educational computer games. Moreover, i...

2011
Ying Ying She

Goal-oriented Behaviour for Intelligent Game Agents Ying Ying She, Ph.D. Concordia University, 2011 This thesis concerns our innovation in game AI techniques, mainly game agents’ modeling, planning and learning. The research topic involves the development of a game design software — Gameme. Our work mainly focus on the development of the core AI module. In this thesis, after discussing the syst...

Introduction: Video games are common cultural issues with great influence in all societies. One of the important cognitive effects of video games is on creating stress on video players. The present research objective was to study different types of stress in players based on video game styles.  Methods: A total of 80 players, aged 18 to 30 years, played four types of video games;  Ru...

Journal: :CoRR 2016
Ben Cowley Darryl Charles

We present the last in a series of three academic essays which deal with the question of how and why to build a generalized player model. We begin with a proposition: a general model of players requires parameters for the subjective experience of play, including at least: player psychology, game structure, and actions of play. Based on this proposition, we pose three linked research questions, ...

Journal: :Mathematical Thinking and Learning 2023

Adaptive expertise is a highly sought after, but difficult to achieve, outcome of mathematics education. Many teaching methods appear support the development adaptive only in small proportion students. Game-based learning environments may be useful for supporting expertise. Therefore, we carried out quasi-experimental classroom intervention examine possibility using game-based environment promo...

Journal: :معماری و شهرسازی 0
مهدی حسینی دهاقانی دانشکده شهرسازی، پردیس هنرهای زیبا، دانشگاه تهران میثم بصیرت دانشکده شهرسازی، پردیس هنرهای زیبا، دانشگاه تهران

game theory is an approach based on mathematics to study social interactions and modeling strategic situations. this theory focuses on decision situations where preferences of decision makers are disputed. existence of strategic position in city also with a conflict of interest or competition makes using game theory to describe the urban management issues, attractive. one of the important contr...

Journal: :Games 2013
Naoki Funai

In this paper, we provide a theoretical prediction of the way in which adaptive players behave in the long run in games with strict Nash equilibria. In the model, each player picks the action which has the highest assessment, which is a weighted average of past payoffs. Each player updates his assessment of the chosen action in an adaptive manner. Almost sure convergence to a Nash equilibrium i...

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