نتایج جستجو برای: virtual reality therapy

تعداد نتایج: 850793  

2011
Thomas D. Parsons

The use of neuropsychological and psychophysiological measures in studies of patients immersed in high-fidelity virtual environments offers the potential to develop current psychophysiological computing approaches into affective computing scenarios that can be used for assessment, diagnosis and treatment planning. Such scenarios offer the potential for simulated environments to proffer cogent a...

Journal: :Behaviour research and therapy 1996
B O Rothbaum L Hodges B A Watson C D Kessler D Opdyke

The efficacy of virtual reality (VR) exposure therapy was examined for the fear of flying. Virtual reality exposure involved six sessions of graded exposure to flying in a virtual airplane. The specific contribution of anxiety management techniques (AMT) and the VR exposure was examined in a single case design. The subject was a 42-year-old female with a debilitating fear and avoidance of flyin...

Journal: :British Journal of Psychiatry 2017

2014
F. M. de Oliveira R. S. Lanzillotti R. M. E. M. da Costa R. Gonçalves P. Ventura L. A. V. de Carvalho

This paper describes the main characteristics of two integrated systems that explore Virtual Reality technology and Fuzzy Logic to support and to control the assessment of people with Post-Traumatic Stress Disorder during the Virtual Reality Exposure Therapy. The integration of different technologies, the development methodology and the test procedures are described throughout the paper.

2016
Fanny Levy Pierre Leboucher Gilles Rautureau Odile Komano Bruno Millet Roland Jouvent

OBJECTIVE Fear of falling is defined as an ongoing concern about falling that is not explained by physical examination. Focusing on the psychological dimension of this pathology (phobic reaction to walking), we looked at how virtual reality associated with serious games can be used to treat this pathology. METHODS Participants with fear of falling were randomly assigned to either a treatment ...

2002
Andrea GAGGIOLI Marta BASSI Antonella DELLE FAVE

In this chapter, we present a new theoretical and methodological approach to the study of presence and virtual experience. More specifically, our work aims at analyzing the quality of experience associated with virtual environments (VEs), in its emotional, cognitive and motivational components. Specific research instruments have been developed and widely used to study the quality of subjective ...

1999
Mark Billinghurst Hirokazu Kato

Virtual Reality (VR) appears a natural medium for computer supported collaborative work (CSCW). However immersive Virtual Reality separates the user from the real world and their traditional tools. An alternative approach is through Mixed Reality (MR), the overlaying of virtual objects on the real world. This allows users to see each other and the real world at the same time as the virtual imag...

2014
Hunter G. Hoffman

Chilldren/adults with severe burn wounds often endure uncontrolled pain during wound care. Bandages are changed, and wounds cleaned frequently to prevent infection. Physical therapy skin stretching exercises can also be painful. Immersive virtual reality is proving valuable as an adjunctive non-pharmacologic analgesic. Patients “go into” the computer generated world to escape their pain. Result...

2012
Kerstin Witte Peter Emmermacher Nicole Bandow Steffen Masik

The aim of this paper is the presentation of a measurement station to determine the anticipation skills in combat sports. Therefore technologies of virtual reality (VR) are being used which create sports specific stimuli. An advantage of this measurement station is that stimuli are visually three dimensional and can be created standardized. Whereas a high immersion as well as a realistic three ...

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