نتایج جستجو برای: virtual learning

تعداد نتایج: 731058  

Hossein Amani, Hossein Torbatinezhad,

Background and objectives: Educational technology is widely used in all parts of medical education. The use and application of common educational technologies and adoption of educational design patterns in medical sciences education can greatly help in medical simulations, training, and improving of clinical skills of nurses and medical students. The aim of this research was to study computer-a...

حقدوست, علی اکبر , صرافی نژاد, افشین , نجاریان, سیامک ,

  A new world of distance education demands new thinking. Key components to complete the distance educational system require that institutions determine how the process is designed, delivered, integrated and supported.   To have a better chance to develop online education in Iran, the academic staff should mention a lot of punctual notes in order to prepare the material which is going to be pub...

Introduction: Virtual reality is a new method for trainingdifferent medical groups. Based on this technology, professionalsand students of various medical sciences can determine their levelof competence for medical treatment before any performance onthe patient. Therefore, the aim of this study was to identify theapplications of virtual reality technology for training the medicalgroups.Methods:...

Acceptance of virtual educational qualifications by human resources recruitment specialists’ affairs in organizations is one of the important issues. This qualitative study focuses on the views and biases of recruitment experts towards virtual education (online) in comparison with traditional (face-to-face) education. The method of data collection was semi-structured telephone interviews with 1...

Background & Aim:Considering that recognizing the experiences of professors and students is important in improving the quality of Virtual educationthe present study aims to explain , the understanding and experience of faculty members of Mashhad University of Medical Sciences of virtual education during the covid-19 epidemic.  Methods: This qualitative study was conducted with a content analys...

Online learning is becoming an increasingly popular request. Many universities are moving fully or partially to this form of study. In the article, the authors considered what is virtual space, what are its criteria, as well as applicability for teaching students and passing research practices. Based on an analysis of existing virtual spaces (platforms), an experiment was conducted. The study s...

Journal: :IJGCMS 2011
Jonathon Richter

Copyright © 2011, IGI Global. Copying or distributing in print or electronic forms without written permission of IGI Global is prohibited. One of the most compelling interests in virtual learning environments research is, I believe, in pursuing ways to advance this research through the incorporation of these virtual environments, themselves, as effective methods for displaying and disseminating...

2009
MJ. Callaghan K. McCusker J. Lopez Losada JG. Harkin S. Wilson

In recent years there has been significant growth in the use of 3D virtual worlds for e-learning and distance education. These immersive environments offer the ability to create complex, highly interactive simulations using in-world modelling and scripting tools. Virtual learning environments support teaching and learning in an educational context, offering the functionality to manage the prese...

2008
Maggi Savin-Baden

Learning in immersive virtual worlds (simulations and virtual worlds such as Second Life) could become a central learning approach in many curricula, but the socio-political impact of virtual world learning on higher education remains under-researched. Much of the recent research into learning in immersive virtual worlds centres around games and gaming and is largely underpinned by cognitive le...

2012
Martin D. Hassell

The level of satisfaction and effectiveness of 3D virtual learning environments were examined. Additionally, 3D virtual learning environments were compared with face-to-face learning environments. Students that experienced higher levels of flow and presence also experienced more satisfaction but not necessarily more effectiveness with 3D virtual learning environments. There were no significant ...

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