نتایج جستجو برای: video game
تعداد نتایج: 263850 فیلتر نتایج به سال:
Green et al. (2017) raise two broad concerns with our two studies (Unsworth et al., 2015) showing little association between self-reported video-game experience and cognitive abilities: (a) Our analyses assumed linear gaming-cognition relationships and ignored possible confounding associations among different video-game genres, and (b) the video-game experience questionnaires were problematic a...
Green et al. (2017) raise two broad concerns with our two studies (Unsworth et al., 2015) showing little association between self-reported video-game experience and cognitive abilities: (a) Our analyses assumed linear gaming-cognition relationships and ignored possible confounding associations among different video-game genres, and (b) the video-game experience questionnaires were problematic a...
CONTEXT Children's exposure to violence in the media remains a source of public health concern; however, violence in video games rated T (for "Teen") by the Entertainment Software Rating Board (ESRB) has not been quantified. OBJECTIVE To quantify and characterize the depiction of violence and blood in T-rated video games. According to the ESRB, T-rated video games may be suitable for persons ...
Identifying with video game characters is one potentially important process in game enjoyment. Based on a theoretical model of video game identification as transformed self-perception, cognitive processes in video game identification were explored. An experiment with N = 60 male players revealed that increased cognitive accessibility of character-related concepts should be considered as element...
With the big success that serious games have known in education field a huge need has been created to develop such video games in order to satisfy the demand that does not cease to increase, but the time, the cost, and the interaction of several actors during the creation process of video games can influence on the envisaged result and create several unexpected problems, to avoid such problems ...
Serious video games for health are designed to entertain players while attempting to modify some aspect of their health behavior. Behavior is a complex process influenced by multiple factors, often making it difficult to change. Behavioral science provides insight into factors that influence specific actions that can be used to guide key game design decisions. This article reports how behaviora...
London 2003 Video games have become one of the dominant entertainment media for children in a very short time. In the mid-1980s, children averaged about four hours a week playing video games, including time spent playing at home and in arcades (Harris & 'Williams, 1985). By the early 1990s, home video game use had increased and arcade play had decreased. The average amount was still fairly low,...
Playing action video games enhances visual motion perception. However, there is psychophysical evidence that action video games do not improve motion sensitivity for translational global moving patterns presented in fovea. This study investigates global motion perception in action video game players and compares their performance to that of non-action video game players and non-video game playe...
The increasing complexity of video game development highlights the need of design and evaluation methods for enhancing quality and reducing time and cost. In this context, Model-Driven Development approaches seem to be very promising since a video game can be obtained by transforming platformindependent models into platform-specific models that can be in turn transformed into code. Although thi...
In the United States, video game playing is an immensely popular form of entertainment; the majority of adults will have had some experience with video games during their lives (Rideout et al., 2010). As the popularity of video games in entertainment has increased, so has interest in exploring the potential effects that video games may have on learning and generalizable cognitive ability. Educa...
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