نتایج جستجو برای: though creatures aren
تعداد نتایج: 155306 فیلتر نتایج به سال:
For the creation of a virtual 3D creature it is necessary an underlying structure that provides to it some desired capabilities. One of our main research objectives is creating a virtual 3D creature that resembles human behavior in an actual environment. In this paper, we propose a cognitive architecture inspired in the recent findings of the neuroscience which will represent the underlying str...
This study uses quantitative associative approaches. Qualitative methods improve data interpretation. The population consisted of 76 individuals involved in community group development Kedung Aren Tourism Village. sampling technique saturated samples. sample for this research respondents. Partial Least Square-Structural Equation Modelling, observation, structured interviews, and in-depth interv...
Mayoritas pelaku UMKM di Desa Sukamenak sebagian besar berpendidikan SD dan SMP sehingga dapat dikategorikan rendah. Hal ini berdampak terhadap peningkatan kapasitas produksi pemasaran. Permasalahan yang utama dalam pengetahuan pemasaran dimulai dari terutama kopi papandak gula aren hanya memasarkan produk tanpa dukungan iklan baik itu secara tradisional maupun digital. Program pelatihan Semina...
ABSTRAKDesa Giri Madia Kecamatan Lingsar memiliki potensi Gula Aren, kopi, dan tanaman perkebunan lainnya. Dengan tersebut apa yang dapat dikembangkan sehingga dari sisi ekonomi masyarakat meningkat. Tulisan ini menjelaskan pemanfaatan gula aren kopi menjadi produk kewirausahaan oleh Mahasiswa Kuliah Kerja Nyata (KKN) Universitas Mataram pada Periode Januari sampai Februari 2023. Kegiatan Penga...
We present a review of methods for procedurally generating the morphology virtual creatures. include range methods, with main groups being from ALife over art to video games. Even though at times these overlap, clarity we have kept this distinction. By including word virtual, mean that focus on simulation in silico, and not physical robots. also historical perspective, with information such ...
Artificial creatures form an increasingly important component of interactive computer games. Examples of such creatures exist which can interact with each other and the game player and learn from their experiences. However, we argue, the design of the underlying architecture and algorithms has to a large extent overlooked knowledge from psychology and cognitive sciences. We explore the integrat...
Sensors and internal states are often considered necessary components of any adaptively behaving organism, providing the information needed to adapt a creature’s behavior in response to conditions in its external or internal environment. But adaptive, survivalenhancing behavior is possible even in simple simulated creatures lacking all direct contact with their environment — evolutionarily shap...
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