نتایج جستجو برای: the shadow

تعداد نتایج: 16054280  

2005
Angie W. K. So Kwan-Yee Kenneth Wong Ronald H. Y. Chung Francis Y. L. Chin

We introduce in this paper a shadow detection method for vehicles in traffic video sequences. Our method approximates the boundary between vehicles and their associated shadows by one or more straight lines. These lines are located in the image by exploiting both local information (e.g. statistics in intensity differences) and global information (e.g. principal edge directions). The proposed me...

2016
Arya S R

In urban areas, the presence of shadow in high resolution satellite images is caused a serious problem for the full exploitation of images. To solve the shadow problem in high resolution satellite images, this paper propose a new shadow detection and reconstruction algorithm. Mainly three stages are using in this paper shadow detection stage, training stage and shadow reconstruction stage. The ...

2015
Nitin Kumar Sugandha Aggarwal Rashmi Dubey

We present a review on rendering rigid shadows precisely and proficiently. Our review provides the details of all the existing methods for rendering shadows and the hybrid approaches. Hybrid approaches merge the two or more existing algorithms. The algorithm merges shadow map and shadow volume computation. Analysis of shadow volume, shadow map and projection algorithm is performed and is mentio...

2007
Feng Xie Eric Tabellion Andrew Pearce

We present a method for high quality soft shadows for area lights in cinematic lighting. The method is an extension of traditional shadow maps, so it has the advantage of image based shadow methods; the algorithm’s complexity is independent of geometric complexity. We introduce multilayer transparent shadow maps, which can be used to produce high quality soft shadows for scenes with extremely c...

2009
Wang Xiaojun Zhai

In the large-scale terrain scene rendering, because of the complexity of the shadow algorithm, the algorithm of the real-time shadow have not been able to achieve satisfactory rate. In this situation, this paper proposed a GPU-based real-time shadow algorithm. It can be used for generating real-time shadow effect in morphing terrain rendering. First of all, this method pre-processes terrain dat...

    Dynamic model,   regional economy,   innovation.   This paper presents a normative balance mathematical model of regional economy that contains a lot of unspecified parameters which are not defined directly by the data of economic statistics. A method for estimation of the model parameters by application of parallel computations on multi-processors systems is presented. It is determined the...

2012
Natasa Jovanovic Jan H. M. Korst Zharko Aleksovski Wil Michiels Johan J. Lukkien Emile H. L. Aarts

Given a set of n non-overlapping unit disks in the plane, a line ` is called blocked if it intersects at least one of the disks and a point p is called a shadow point if all lines containing p are blocked. In addition, a maximal closed set of shadow points is called a shadow region. We derive properties of shadow regions, and present an O(n) algorithm that outputs all shadow regions. We prove t...

2007
Thomas Annen Tom Mertens Philippe Bekaert Hans-Peter Seidel Jan Kautz

We present Convolution Shadow Maps, a novel shadow representation that affords efficient arbitrary linear filtering of shadows. Traditional shadow mapping is inherently non-linear w.r.t. the stored depth values, due to the binary shadow test. We linearize the problem by approximating shadow test as a weighted summation of basis terms. We demonstrate the usefulness of this representation, and sh...

2015
Prateek Sharma Reecha Sharma

Shadows cause problems in image processing. In this paper, a new methodology for shadow removal based on Strong Edge Detection (SED) method is proposed. The strong shadow edges are recognized by learning the patch based characteristics of shadow edges and then image features are analyzed to guide a Shadow Edge Classifier. Also, spatial patch smoothing is used to enforce uniformity between adjac...

Journal: :Computers & Graphics 1991
Frederik W. Jansen Arno N. T. van der Zalm

An algorithm is presented for constructing shadow volumes for CSG objects. For each primitive solid, the algorithm calculates a tree of shadow volumes to model the shadows generated by the shadow-generating parts of the boundary of the primitive. The shadow of the complete CSG object is the union of these shadow trees. An implementation of the algorithm is described for a scan-line display algo...

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