نتایج جستجو برای: sum game are simultaneously rejected gambling

تعداد نتایج: 5235059  

2015
Michael M. Auer Mark D. Griffiths

Over the last few years, online gambling has become a more common leisure time activity. However, for a small minority, the activity can become problematic. Consequently, the gambling industry has started to acknowledge their role in player protection and harm minimization and some gambling companies have introduced responsible gambling tools as a way of helping players stay in control. The pre...

2017
Mark D. Griffiths Filip Nuyens

PURPOSE OF REVIEW There are many different factors involved in how and why people develop problems with video game playing. One such set of factors concerns the structural characteristics of video games (i.e., the structure, elements, and components of the video games themselves). Much of the research examining the structural characteristics of video games was initially based on research and th...

Journal: :International Gambling Studies 2014

2013
Branislav Bosanský Viliam Lisý Jiri Cermak Roman Vitek Michal Pechoucek

We focus on solving two-player zero-sum extensive-form games with perfect information and simultaneous moves. In these games, both players fully observe the current state of the game where they simultaneously make a move determining the next state of the game. We solve these games by a novel algorithm that relies on two components: (1) it iteratively solves the games that correspond to a single...

Journal: :Journal of Gaming & Virtual Worlds 2020

2017
Aleksandra Huic Dora Dodig Hundric Valentina Kranzelic Neven Ricijas

Although, compared to boys, adolescent girls gamble less often and less problematically, prevalence studies still show significant numbers of at risk/problem gamblers among girls. However, girl gambling has been on the sidelines of adolescent gambling research. The available studies usually focus only on a narrow set of correlates often ignoring that adolescent gambling is a complex phenomenon ...

2016
Matt Lane

In math class, expected value is often used when deciding whether or not a game is worth playing. A common refrain is that games with negative expected value should be avoided. However, nearly all games of chance have a negative expected value, and a simple expected value analysis fails to explain why these games are so popular. In this article, we consider three psychological factors leading t...

2010
Brian D. Ziebart J. Andrew Bagnell Anind K. Dey

Motivated by a machine learning perspective—that gametheoretic equilibria constraints should serve as guidelines for predicting agents’ strategies, we introduce maximum causal entropy correlated equilibria (MCECE), a novel solution concept for general-sum Markov games. In line with this perspective, a MCECE strategy profile is a uniquely-defined joint probability distribution over actions for e...

2011
Kyle Siegrist

Statistics can broadly be defined as the science of decision-making in the face of (random) uncertainty. Gambling has the same definition, except in the narrower domain of a gambler making decisions that affect his fortune in games of chance. It is hardly surprising, then, that the two subjects are closely related. Indeed, if the definitions of “game”, “decision”, and “fortune” in the context o...

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