نتایج جستجو برای: space in cinema

تعداد نتایج: 17045000  

Journal: :مدیریت فرهنگی 0
دکتر میثم موسایی ندارد عبدالرحیم رحیمی مسئول مکاتبات

presently, the culture of economics in somecountries is given top priority against other sectors of civilian economics. this importantis not only due to the economical values of culture but also due to the outmost importanteffects which are able to boost the civilian economics both direct and indirect. in iranalso, the culture economics has its own specific importance and it includes industries...

2017
Dr Kayla Parker Stuart Moore

This paper critically reflects on the registers and affects of memory in relation to place, cinematic space, and the materiality of digital film-making technologies, using our recent moving image artwork, On Location (2017), as a case study: this practice-as-research film captures the location over a twelve month period in an unnamed sunken lane at a remote area of rural mid-Devon. On Location ...

2011

Representations of the workplace are an important aspect of popular culture. Genres from the thriller to the situation comedy are played out against a backdrop of offices, schools, hospitals, factories, police stations and other workplaces. Attention to the representation of the workplace is of central importance in the visual media, especially film and television, as they require either the co...

Journal: :the international journal of humanities 2010
mohammad jafar yousefian kenari mostafa mokhtabad-amrei

kiarostami’s unfinished cinema emphasizes the importance of audiences’ involvement in a movie by using postmodern images. some essential points of critically reading his, so-called half-created cinema, could be summarized as self-reflexive style, diagrammatical perspectives, in-between narratives,and individual minimalism. the main postmodern achievement of this cinema is focusing on the proces...

2004
Andrea Sisto Roberto Zanola

A number of papers have empirically investigated the rational addiction model proposed by Becker and Murphy (1988) by using data on different harmful drugs, like cigarettes, alcohol, caffeine, opium, cocaine; but also activities independent of a biological or pharmaceutical dependency have been analysed, such as gambling, calorie consumption, news, arts, and cinema. The purpose of this paper is...

Journal: :تحقیقات فرهنگی ایران 0
اعظم راودراد استاد علوم ارتباطات اجتماعی، دانشکده علوم اجتماعی، دانشگاه تهران بهارک محمودی دانشجوی دکتری علوم ارتباطات اجتماعی، دانشکده علوم اجتماعی، دانشگاه تهران

this paper aims to study the imagination of tehran through 1340s and 1350s iranian cinema and the main question is that what kind of representation on city was fueled by cinema. this study was conducted based on analysis of four impressive films in these two decades. two of them are popular movies (ganje gharoon and khater khah) and the two other (khesht-o ayeni and ragbar) are related to avant...

Journal: :IEICE Transactions 2013
Junji Suzuki Isao Furukawa

A specification for digital cinema systems which deal with movies digitally from production to delivery and projection on the screens is recommended by DCI (Digital Cinema Initiative), and systems based on this specification have been developed and installed in theaters. The parameters of the systems that play an important role in determining image quality include image resolution, quantization...

2010
Jerónimo León

Cinema is an act of representation and it is based on the construction of reality inspired by experience. In Colombia, cinema has not been the product of a structured industry, but rather the effort of some filmmakers who have found different ways of telling stories about topics that are part of the national experience. The armed conflict in Colombia, understood as the confrontation between gov...

2010
Frederic Devernay Paul A. Beardsley

Stereoscopic cinema has seen a surge of activity in recent years, and for the first time all of the major Hollywood studios released 3-D movies in 2009. This is happening alongside the adoption of 3-D technology for sports broadcasting, and the arrival of 3-D TVs for the home. Two previous attempts to introduce 3-D cinema in the 1950s and the 1980s failed because the contemporary technology was...

2003
B. Bruegge M. Purvis O. Creighton C. Sandor

The process for requirements elicitation has traditionally been based on textual descriptions or graphical models using UML. While these may have worked for the design of desktop-based systems, we argue, that these notations are not adequate for a dialog with mobile end users, in particular for end users in “blue collar” application domains. We propose an alternative modelling technique “Softwa...

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