نتایج جستجو برای: playing approach
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A b s t r a c t In this paper, we briefly discuss the dynamic and functional approach to computer symbolic tensor analysis. The ccgrg package for Wolfram Language/Mathematica is used to illustrate this approach. Some examples of applications are attached.
In this article, we propose a fuzzy class relation assigning to each pair of finite fuzzy sets a degree to which they are equipollent, which indicates that they have the same number of elements. The concepts of fuzzy sets and fuzzy classes in the class of all countable sets are introduced, and several standard relations and constructions, such as the fuzzy power set and exponentiation, are defi...
Computer game players are typically designed to play a single game: today’s best chess-playing programs cannot play checkers, or even tic-tac-toe. General Game Playing is the problem of designing an agent capable of playing many different previously unseen games. The first AAAI General Game Playing Competition was held at AAAI 2005 in order to promote research in this area. In this article, we ...
Computer game players are typically designed to play a single game: today’s best chess-playing programs cannot play checkers, or even tic-tac-toe. General Game Playing is the problem of designing an agent capable of playing many different previously unseen games. The first AAAI General Game Playing Competition was held at AAAI 2005 in order to promote research in this area. In this article, we ...
We present a set of problem frames specialized to the area of geographic applications. Problem frames describe the elements of common problems, and help a specifier understand and decompose a complex problem into simpler subproblems for which a solution is often known. We provide an overview of the main issues in geographic applications, and present twelve frames that address many of the proble...
The present article argues for what is essentially a return to the functionalist approach to investigation of memory. Two experiments demonstrate that the effects of level of processing depend on scaled meaningfulness of the material and study time. Data from those experiments along with data currently in the literature are then reanalyzed to examine the effect of repetitions. Of particular int...
Introduction: This research investigated the effects of violent and football video games on cognitive functions, cortisol levels, and brain waves. Methods: A total of 64 participants competed in a single-elimination tournament. Saliva samples of all players were obtained before and after the games for the assessment of cortisol levels. The cognitive performances of the players were also assess...
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