This paper will examine the role of videogames in global participatory culture. In particular it will explore the role of software piracy in enabling participation from groups that would otherwise be excluded from accessing videogames due to economic factors. This suggests that piracy in the context of videogames – especially vis-à-vis their role as proselytizers of participatory culture – can ...
The LifeCLEF plant identification challenge aims at evaluating plant identification methods and systems at a very large scale, close to the conditions of a real-world biodiversity monitoring scenario. The 2015 evaluation was actually conducted on a set of more than 100K images illustrating 1000 plant species living in West Europe. The main originality of this dataset is that it was built throug...
Alexander SoibelKatrina FongJustin B. MullinGwen JenkinsRaymond A. Mar
Self-monitoring and social comparison are theoretically related, as the former involves searching the environment for information to inform changes in one’s own behavior and the latter involves seeking out social information for the purposes of comparison. We examined the relation between these two constructs, while simultaneously examining how scale choice for self-monitoring can greatly influ...
When we were given the challenge of expressing our views of research as the researcher‟s story, we intended to talk primarily about the ways in which our personal lives mediated our research work. While this remains one of the aspects of what we want to share, in our negotiations and conversations about writing this column we became aware of what brought us together to write a common article on...
We compare six definitions of the concept of “representative user,” including interpretations based in statistics, grounded theory, political theory and design practice. This participatory poster invites conference participants to contribute their own interpretations.