نتایج جستجو برای: partially observable markov decision process
تعداد نتایج: 1776231 فیلتر نتایج به سال:
We propose a new approach to the problem of searching a space of policies for a Markov decision process (MDP) or a partially observable Markov decision process (POMDP), given a model. Our approach is based on the following observation: Any (PO)MDP can be transformed into an “equivalent” POMDP in which all state transitions (given the current state and action) are deterministic. This reduces the...
In recent years, with the spread of the household robots, the necessity to enhance the communication capabilities of those robot to people has been increasing. The objective of this study is to build a framework for a dialogue system dealing with multimodal information that a robot observes. We have applied partially observable Markov Decision Process to modeling multimodal interaction between ...
We demonstrate an information navigation system for sightseeing domains that has a dialogue interface for discovering user interests for tourist activities. The system discovers interests of a user with focus detection on user utterances, and proactively presents related information to the discovered user interest. A partially observable Markov decision process (POMDP)-based dialogue manager, w...
This paper proposes a new heuristic algorithm suitable for real-time applications using partially observable Markov decision processes (POMDP). The algorithm is based in a reward shaping strategy which includes entropy information in the reward structure of a fully observable Markov decision process (MDP). This strategy, as illustrated by the presented results, exhibits near-optimal performance...
A fundamental problem in cognitive neuroscience is how humans make decisions, act, and behave in relation to other humans. Here we adopt the hypothesis that when we are in an interactive social setting, our brains perform Bayesian inference of the intentions and cooperativeness of others using probabilistic representations. We employ the framework of partially observable Markov decision process...
We present a computational framework for understanding Theory of Mind (ToM): the human capacity for reasoning about agents’ mental states such as beliefs and desires. Our Bayesian model of ToM (or BToM) expresses the predictive model of beliefand desire-dependent action at the heart of ToM as a partially observable Markov decision process (POMDP), and reconstructs an agent’s joint belief state ...
A new policy iteration algorithm for partially observable Markov decision processes is presented that is simpler and more efficient than an earlier policy iteration algorithm of Sondik (1971,1978). The key simplification is representation of a policy as a finite-state controller. This representation makes policy evaluation straightforward. The paper's contribution is to show that the dynamic-pr...
Interactive partially observable Markov decision processes (I-POMDP) provide a formal framework for planning for a self-interested agent in multiagent settings. An agent operating in a multiagent environment must deliberate about the actions that other agents may take and the effect these actions have on the environment and the rewards it receives. Traditional I-POMDPs model this dependence on ...
Learning the internal representation of partially observable environments has proven to be a di cult problem. State representations which rely on prior models, such as partially observable Markov decision processes (POMDPs) are computation expensive and sensitive to the accuracy of the underlying model dynamics. Recent work by Still and Bialek o ers an information theoretic approach that compre...
We examine a version of the Cops and Robber (CR) game in which the robber is invisible, i.e., the cops do not know his location until they capture him. Apparently this game (CiR) has received little attention in the CR literature. We examine two variants: in the first the robber is adversarial (he actively tries to avoid capture); in the second he is drunk (he performs a random walk). Our goal ...
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